[cod] IW wants your input on the next CoD game

ibloodyhatespam at gmail.com ibloodyhatespam at gmail.com
Thu Feb 19 11:51:51 EST 2009


That's quite a gameplay change you're requesting there. I for one would be
more interested in shooting people than patching them up, not in the least
because of all the annoying kiddies who will be screaming "HEAL MEH HEAL
MEH", thinking they're the most important person on the map. You know who
I'm talking about, they're slightly dim, they're on every server and they
usually bring a few friends.


As sad as it sounds that we'd have to ask in the first place, I'd very much
like a lot of the basic things mentioned to be returned to CoD4's successor
and it wouldn't hurt adding a couple of ones already in CoD4 - like for
example punkbuster out-of-the-box. Deal breaker for me in fact, I've never
bought any CoD game until punkbuster was implemented.


Couple of improvements that have been lacking in the CoD series so far
(although I must admit I've hardly played CoD5):

- the ability to literally copypaste an IP:port into your server /
favourites screen
- the menus responding to (arrow, space and enter) keys instead of just the
mouse (I'm interested in playing, not manhandling the interface)
- better server filtering in the gamebrowser (on game mode, FF, modtype and
name + wildcards for example)
- faster master server response to queries - it feels as if each query is
making the master server query all 30.000 gameservers right then and there,
and it takes a minute for something that could be done in seconds with
proper caching

...off the top of my head.

-----Original Message-----
From: escapedturkey [mailto:escapedturkey at escapedturkey.com] 
Sent: Thursday, February 19, 2009 16:46
To: cod at icculus.org
Subject: Re: [cod] IW wants your input on the next CoD game

Please remove the auto-healing.

Please implement a medic skill. Where you can fix your own wounds yourself
(with a tiny med-kit), but a team-mate or medic can fully repair you with a
large accessory back-pack. The current auto-healing feels like Halo and
kills off the sense of realism.

In single player, medic NPC's would be perfect for this and require
protection. If the medic dies, you could always respawn one over-time or
place them along different areas in a mission. Not only would you have to
watch out for yourself and your team-mates, but protect your precious medic
as well. Of course the other team would target your medic as part of a
strategy.

It doesn't require the system turn entirely into classes and types. It could
simply be a skill where a person using 'medic' can heal others better, but
perhaps carry less ammo or something like that; i.e. if you carry around
medical equipment, you have less or smaller slot(s) for a powerful gun or
certain amount of ammo, etc.

The use med kits is old, and the auto-healing is even worse. We need some
sorta system where medic is a social responsibility online and an NPC in SP
and COOP (has a medical insignia when walking around with medkits).

On a side note:

I would also recommend other skills, like leadership, where the person can
say call in air-strikes or bombardments, has a large scale view of a map,
able to target objectives, and the person has some kind of insignia for
that. The trade off is the person carries less ammo or weapons, and is shown
to be an officer, requiring strategic protection and highly vulnerable to
snipers. For example, a person could pick up a radio (or choose officer
skill and get a radio) and that will fill up slots required for most ammo or
weapons.

Sort of a like Tribes / Tribes 2 station method, where you can switch your
skills on the fly or at least when respawning -- the trade off being you can
gain certain skills but you sacrifice other standard solider like abilities.
It would be important to have insignias on say the helmet or somewhere on
the body for an indication as to what you are doing for team-mates and for
the enemy to target (as part of an overall strategy).

Sorry for the rambling, just woke up. *sips coffee*

---
To unsubscribe, send a blank email to cod-unsubscribe at icculus.org Mailing
list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38






More information about the Cod mailing list