[cod] IW wants your input on the next CoD game

escapedturkey escapedturkey at escapedturkey.com
Thu Feb 19 10:45:32 EST 2009


Please remove the auto-healing.

Please implement a medic skill. Where you can fix your own wounds 
yourself (with a tiny med-kit), but a team-mate or medic can fully 
repair you with a large accessory back-pack. The current auto-healing 
feels like Halo and kills off the sense of realism.

In single player, medic NPC's would be perfect for this and require 
protection. If the medic dies, you could always respawn one over-time or 
place them along different areas in a mission. Not only would you have 
to watch out for yourself and your team-mates, but protect your precious 
medic as well. Of course the other team would target your medic as part 
of a strategy.

It doesn't require the system turn entirely into classes and types. It 
could simply be a skill where a person using 'medic' can heal others 
better, but perhaps carry less ammo or something like that; i.e. if you 
carry around medical equipment, you have less or smaller slot(s) for a 
powerful gun or certain amount of ammo, etc.

The use med kits is old, and the auto-healing is even worse. We need 
some sorta system where medic is a social responsibility online and an 
NPC in SP and COOP (has a medical insignia when walking around with 
medkits).

On a side note:

I would also recommend other skills, like leadership, where the person 
can say call in air-strikes or bombardments, has a large scale view of a 
map, able to target objectives, and the person has some kind of insignia 
for that. The trade off is the person carries less ammo or weapons, and 
is shown to be an officer, requiring strategic protection and highly 
vulnerable to snipers. For example, a person could pick up a radio (or 
choose officer skill and get a radio) and that will fill up slots 
required for most ammo or weapons.

Sort of a like Tribes / Tribes 2 station method, where you can switch 
your skills on the fly or at least when respawning -- the trade off 
being you can gain certain skills but you sacrifice other standard 
solider like abilities. It would be important to have insignias on say 
the helmet or somewhere on the body for an indication as to what you are 
doing for team-mates and for the enemy to target (as part of an overall 
strategy).

Sorry for the rambling, just woke up. *sips coffee*



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