[cod] IW wants your input on the next CoD game
escapedturkey
escapedturkey at escapedturkey.com
Thu Feb 19 10:45:32 EST 2009
Please remove the auto-healing.
Please implement a medic skill. Where you can fix your own wounds
yourself (with a tiny med-kit), but a team-mate or medic can fully
repair you with a large accessory back-pack. The current auto-healing
feels like Halo and kills off the sense of realism.
In single player, medic NPC's would be perfect for this and require
protection. If the medic dies, you could always respawn one over-time or
place them along different areas in a mission. Not only would you have
to watch out for yourself and your team-mates, but protect your precious
medic as well. Of course the other team would target your medic as part
of a strategy.
It doesn't require the system turn entirely into classes and types. It
could simply be a skill where a person using 'medic' can heal others
better, but perhaps carry less ammo or something like that; i.e. if you
carry around medical equipment, you have less or smaller slot(s) for a
powerful gun or certain amount of ammo, etc.
The use med kits is old, and the auto-healing is even worse. We need
some sorta system where medic is a social responsibility online and an
NPC in SP and COOP (has a medical insignia when walking around with
medkits).
On a side note:
I would also recommend other skills, like leadership, where the person
can say call in air-strikes or bombardments, has a large scale view of a
map, able to target objectives, and the person has some kind of insignia
for that. The trade off is the person carries less ammo or weapons, and
is shown to be an officer, requiring strategic protection and highly
vulnerable to snipers. For example, a person could pick up a radio (or
choose officer skill and get a radio) and that will fill up slots
required for most ammo or weapons.
Sort of a like Tribes / Tribes 2 station method, where you can switch
your skills on the fly or at least when respawning -- the trade off
being you can gain certain skills but you sacrifice other standard
solider like abilities. It would be important to have insignias on say
the helmet or somewhere on the body for an indication as to what you are
doing for team-mates and for the enemy to target (as part of an overall
strategy).
Sorry for the rambling, just woke up. *sips coffee*
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