[cod] Server behind NAT

Joker{eXtreme+} joker at mycallofduty.com
Wed Sep 17 23:54:25 EDT 2008


So sorry guys!!

I am involved in another project that is comsuming all of my time.

For the forced favorites for Don -- I was slightly mistaken.  You don't need the RAW files or compile a new mod.ff

FOR THE X4V2.0 MOD ONLY    

extreme\_ex_forcedvar.gsc Line 73

 forcedDvar[forcedDvar.size] = "ui_favoriteAddress";
 forcedDvarValue[forcedDvarValue.size] = level.ex_favaddy;
 
 forcedDvar[forcedDvar.size] = "ui_favoriteName";
 forcedDvarValue[forcedDvarValue.size] = level.ex_favname;

extreme\_ex_varcache.gsc Line 135

 level.ex_favaddy = [[level.ex_dvardef]] ("ex_favaddy", "", "", "", "string");
 level.ex_favname = [[level.ex_dvardef]] ("ex_favname", "", "", "", "string");

server.cfg Line 200

set ex_favname "Jokers Test Server"
set ex_favaddy "99.99.99.99:28960"

Attached is a screenshot -- file name "forced_fav.jpg" that shows the results.

I hope this helps you Don :)

~Joker
www.mycallofduty.com

  ----- Original Message ----- 
  From: Tyson 
  To: cod at icculus.org 
  Sent: Wednesday, September 17, 2008 7:54 PM
  Subject: Re: [cod] Server behind NAT


  Guys none of that matters. The mod looks at the +net_ip setting and gets the IP that way.

  When your behind a NAT router you can't bind to the Public IP unless he puts the machine running the servers in a DMZ zone in the router. Problem with that is all routers are flaky as all get out when it comes to DMZ zones.

  He will probably have to use Jokers suggestion and hard code it in the mod if possible.

  Other option is to turn the machine into your router per say so that it is before your current router. This would allow you to bind to your public IP but cause you more maintenance issues because you'll have to harded the machine and keep it up to date and learn more about networking.


  Tyson aka TwistedGamer
  Twisted Gaming Service
  http://www.twistedgamingservice.com




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