[cod] Server linux map rotation

Geoff Goas gitman at gmail.com
Fri Oct 24 13:08:18 EDT 2008


to each his own, some people just don't know about it :shrug:

post your config, matteo

On Fri, Oct 24, 2008 at 1:03 PM, Robert Mount <rmount at pobox.com> wrote:

> That won't fix it, nor will it hurt to have it.  I use this in all my
> map-rotations to keep the gametype the way i want it.  This way, if
> someone with rcon changes it to another gametype, the gametype goes
> back on the next map.
>
> --Rob
>
> On Fri, Oct 24, 2008 at 12:43 PM, Geoff Goas <gitman at gmail.com> wrote:
> > probably won't fix it, but you need the "gametype sd" only once.
> >
> > On Fri, Oct 24, 2008 at 9:51 AM, Matteo | Tecnoservizi | <cavi at tsnet.it>
> > wrote:
> >>
> >> Heya all,
> >>
> >> I've putted on the config the map rotation but every times that the
> match
> >> cames at the end it just restart the same map, the strings that i run
> is:
> >>
> >> ./cod4_lnxded +set fs_game mods/promod +set dedicated 2 +exec
> >> eslconfig.cfg +map_rotate +promod_mode match_mr4
> >>
> >> and the string inside the config is;
> >>
> >> set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc
> >> gametype sd map mp_citystreets gametype sd map mp_crash gametype sd map
> >> mp_crossfire gametype sd map mp_pipeline gametype sd map mp_showdown
> >> gametype sd map mp_strike gametype sd map mp_vacant"
> >>
> >> any ideas?
> >>
> >> ty all
> >>
> >>
> >> /Kavi
> >>
> >> --
> >> _________________________________________________
> >> Matteo Cavicchioli
> >>
> >> Supporto Tecnico mailto:cavi at tsnet.it
> >>
> >> TECNOSERVIZI via chiesa sud 134 41030 Rovereto s/S (MO)
> >>
> >>
> >> Telefono. ++39 059672111
> >> Fax. ++39 0594909946
> >> _________________|TECNOSERVIZI|___________________
> >>
> >>
> >>
> >> ---
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> >>
> >>
> >
> >
> >
> > --
> > Geoff Goas
> > Network Engineer
> >
>
> ---
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>
>
>


-- 
Geoff Goas
Network Engineer
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