[cod] Server linux map rotation

Robert Mount rmount at pobox.com
Fri Oct 24 13:03:55 EDT 2008


That won't fix it, nor will it hurt to have it.  I use this in all my
map-rotations to keep the gametype the way i want it.  This way, if
someone with rcon changes it to another gametype, the gametype goes
back on the next map.

--Rob

On Fri, Oct 24, 2008 at 12:43 PM, Geoff Goas <gitman at gmail.com> wrote:
> probably won't fix it, but you need the "gametype sd" only once.
>
> On Fri, Oct 24, 2008 at 9:51 AM, Matteo | Tecnoservizi | <cavi at tsnet.it>
> wrote:
>>
>> Heya all,
>>
>> I've putted on the config the map rotation but every times that the match
>> cames at the end it just restart the same map, the strings that i run is:
>>
>> ./cod4_lnxded +set fs_game mods/promod +set dedicated 2 +exec
>> eslconfig.cfg +map_rotate +promod_mode match_mr4
>>
>> and the string inside the config is;
>>
>> set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc
>> gametype sd map mp_citystreets gametype sd map mp_crash gametype sd map
>> mp_crossfire gametype sd map mp_pipeline gametype sd map mp_showdown
>> gametype sd map mp_strike gametype sd map mp_vacant"
>>
>> any ideas?
>>
>> ty all
>>
>>
>> /Kavi
>>
>> --
>> _________________________________________________
>> Matteo Cavicchioli
>>
>> Supporto Tecnico mailto:cavi at tsnet.it
>>
>> TECNOSERVIZI via chiesa sud 134 41030 Rovereto s/S (MO)
>>
>>
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>>
>>
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>>
>
>
>
> --
> Geoff Goas
> Network Engineer
>



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