[cod] Laag with 1.7 Linux Servers?

Jordy van Wolferen jordzz at gmail.com
Mon Jul 7 16:38:55 EDT 2008


I have that to on 1 server, the rest is running fine, all on the same server.
I thought it had something to do with punkbuster taking screenshots,
but maybe that's not the case..

Debian 4.0 amd64: 2.6.24-1-amd64 @  Intel(R) Xeon(R) CPU X3210  @ 2.13GHz


On Mon, Jul 7, 2008 at 10:30 PM, |T-OC|Morpheus|:.Web
<morpheus at clantoc.org> wrote:
> I have this kind of "freeze" with cod2 too, so I don't think it's coming
> specifically from the binary. Should be with kernel, as using a more recent
> one (2.6.25.6 with SMP, PREEMPT, 1000Hz, to stay short) reduces the
> frequency of these lags (but they're still present). Or a combination with
> binary, glibc, kernel (plus hardware ?)  ...
>
> Anyway information about compilation environment  is always good to know ;)
>
> Thomas Toka / www.serverman.de a écrit :
>>
>> Hi ladies,
>>
>> anyone else having short massive lags with 1.7 linux servers.
>>
>> I use a 1000Hz RT Kernel 2.25.5 an Gentoo with GCC 4.2.3 and glibc 2.6.1
>>
>> Seems for me as there were some changes.
>>
>> Ryan can you give us some informations what the binarys are optimized for?
>>
>> Regards
>>
>> Tom-i
>>
>>
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>
>
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