[cod] Interesting issue with time calculations

Jeroen Trippe (m3t internet) jeroen at m3t.nl
Fri Feb 1 10:27:29 EST 2008


i think you need to put sv_fps on 20 instead of 30 

-----Oorspronkelijk bericht-----
Van: cod4 at divzero.net [mailto:cod4 at divzero.net] 
Verzonden: donderdag 31 januari 2008 16:35
Aan: cod at icculus.org
Onderwerp: [cod] Interesting issue with time calculations

I'm running a cod4 server in FreeBSD. I have run many o game server on this
box without problems until now. My problem, in a nutshell, is that anything
involving the clock in cod4 seems to be going way too fast. Okay, that
probably doesn't make any sense, I will try to elaborate.

When sitting in warmup, the numbers for the timer countdown as expected,
every second. However, the beep that is heard client side happens
approximately twice per second. Somewhere about halfway through the
countdown, the match will start. The same thing happens when you plant a
bomb in search and destroy. The countdown will say 35 seconds, the bomb will
blow up at 15. The visual timer is likely done client side, which would
explain why the numbers decrement as expected. What I can't figure out is
what's going on server side causing this problem.

I'm wondering if this is a problem others are having. Also wondering if it
is specific to FreeBSD or if it exists on Linux machines as well (since I'm
just using the linux binaries). Unfortunately cod isn't like rtcw or et, it
doesn't give you the build name other people are running so I have not been
able to track down a linux server to check out.

If this post doesn't make any sense or you'd like to see for yourself, send
me an email off the list and I'll give you the IP.


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