[cod] Interesting issue with time calculations

David Kleidon dakman6255 at msn.com
Fri Feb 1 18:49:24 EST 2008


That is correct, in CoD2 you could use sv_fps 30 but with CoD4 its a no go, can't be used or changes the timing of the game.

David ( Devils) Kleidon

www.infinityclan.com
dakman6255 at msn.com
 
 > From: jeroen at m3t.nl> To: cod at icculus.org> Date: Fri, 1 Feb 2008 16:27:29 +0100> Subject: RE: [cod] Interesting issue with time calculations> > i think you need to put sv_fps on 20 instead of 30 > > -----Oorspronkelijk bericht-----> Van: cod4 at divzero.net [mailto:cod4 at divzero.net] > Verzonden: donderdag 31 januari 2008 16:35> Aan: cod at icculus.org> Onderwerp: [cod] Interesting issue with time calculations> > I'm running a cod4 server in FreeBSD. I have run many o game server on this> box without problems until now. My problem, in a nutshell, is that anything> involving the clock in cod4 seems to be going way too fast. Okay, that> probably doesn't make any sense, I will try to elaborate.> > When sitting in warmup, the numbers for the timer countdown as expected,> every second. However, the beep that is heard client side happens> approximately twice per second. Somewhere about halfway through the> countdown, the match will start. The same thing happens when you plant a> bomb in search and destroy. The countdown will say 35 seconds, the bomb will> blow up at 15. The visual timer is likely done client side, which would> explain why the numbers decrement as expected. What I can't figure out is> what's going on server side causing this problem.> > I'm wondering if this is a problem others are having. Also wondering if it> is specific to FreeBSD or if it exists on Linux machines as well (since I'm> just using the linux binaries). Unfortunately cod isn't like rtcw or et, it> doesn't give you the build name other people are running so I have not been> able to track down a linux server to check out.> > If this post doesn't make any sense or you'd like to see for yourself, send> me an email off the list and I'll give you the IP.> > > ---> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org Mailing> list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38> > > > > ---> To unsubscribe, send a blank email to cod-unsubscribe at icculus.org> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38> > 
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