[cod] Server wont start.

Dnk d.k.emaillists at gmail.com
Thu Dec 18 10:35:31 EST 2008


Nope. Or it would have been announced here.

Dnk

Sent from my iPhone

On 17-Dec-08, at 11:07 PM, pontus ankarbage <pontus.ankarbage at borlange.se 
 > wrote:

> Anything new about the patch or linux bins?
> // PoNuts
>
> cod at icculus.org wrote:
>>
>> well if you want to do a fresh install of CentOS, and give me ssh
>> access, I can have a go at it. Email me off list if you do. I am not
>> sure what timezone you are in, but I can take a look after 9 am
>> Vancouver Canada time.
>>
>> At this point, I am out of ideas.
>>
>> Dnk
>>
>> Sent from my iPhone
>>
>> On 17-Dec-08, at 5:00 PM, "K.mintjes - Snelict"  
>> <k.mintjes at snelict.nl>
>> wrote:
>>
>> > It was a new install, What the problem was I don't know exactly.
>> > But on a moment I could login anymore to the server, all Linux bins
>> > where
>> > gone.
>> > I had to reinstall the server.
>> >
>> > And yes I have another machine, but there is Debian on it, But
>> > already tried
>> > to install the servers on there.
>> > But perhaps, it missing a lot.
>> >
>> > It's strange why it won't work on my server, any other  
>> suggestions..?
>> >
>> > -----Oorspronkelijk bericht-----
>> > Van: Dnk [mailto:d.k.emaillists at gmail.com]
>> > Verzonden: woensdag 17 december 2008 21:32
>> > Aan: cod at icculus.org
>> > Onderwerp: Re: [cod] Server wont start.
>> >
>> > Was this a clean install prior to you installing wine/ cod5?
>> >
>> > Do you have another test machine to try and replicate the issue on?
>> >
>> > Since we started chatting this am, I have done 2 clean installs  
>> on two
>> > machines without issue.
>> >
>> > Dnk
>> >
>> > Sent from my iPhone
>> >
>> > On 17-Dec-08, at 12:23 PM, "K.mintjes - Snelict"
>> > <k.mintjes at snelict.nl> wrote:
>> >
>> >> Hmm, the problem was the last time i installed the X environment.
>> >> My server was totally crashed, so I don't trust it any more.
>> >>
>> >> -----Oorspronkelijk bericht-----
>> >> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> >> Verzonden: woensdag 17 december 2008 21:03
>> >> Aan: cod at icculus.org
>> >> Onderwerp: RE: [cod] Server wont start.
>> >>
>> >> I'd say install X and test it in a GUI then.
>> >>
>> >> -----Original Message-----
>> >> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> >> Sent: Wednesday, December 17, 2008 11:57 AM
>> >> To: cod at icculus.org
>> >> Subject: RE: [cod] Server wont start.
>> >>
>> >> Nope it won't work.. he doesn't write to the files..
>> >> The files are 777 writed..
>> >>
>> >> -----Oorspronkelijk bericht-----
>> >> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>> >> Verzonden: woensdag 17 december 2008 20:37
>> >> Aan: cod at icculus.org
>> >> Onderwerp: Re: [cod] Server wont start.
>> >>
>> >> Create the log file via the command line, and then try starting  
>> the
>> >> server. See if it logs there after that.
>> >>
>> >> Dnk
>> >>
>> >> Sent from my iPhone
>> >>
>> >> On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"
>> >> <k.mintjes at snelict.nl> wrote:
>> >>
>> >>> Nope it doesn't exist..
>> >>> Really weird problem..
>> >>>
>> >>> -----Oorspronkelijk bericht-----
>> >>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> >>> Verzonden: woensdag 17 december 2008 20:09
>> >>> Aan: cod at icculus.org
>> >>> Onderwerp: RE: [cod] Server wont start.
>> >>>
>> >>> It would be in cod5/main if it existed.
>> >>>
>> >>> -----Original Message-----
>> >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> >>> Sent: Wednesday, December 17, 2008 10:59 AM
>> >>> To: cod at icculus.org
>> >>> Subject: RE: [cod] Server wont start.
>> >>>
>> >>> I can't find the server log..
>> >>> I think the server won't start, otherwise he had make a server
>> >>> file..
>> >>>
>> >>> -----Oorspronkelijk bericht-----
>> >>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
>> >>> Verzonden: woensdag 17 december 2008 19:56
>> >>> Aan: cod at icculus.org
>> >>> Onderwerp: RE: [cod] Server wont start.
>> >>>
>> >>> If you check the console log for the server is there anything  
>> of use
>> >>> in
>> >>> it?
>> >>>
>> >>> -----Original Message-----
>> >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> >>> Sent: Wednesday, December 17, 2008 10:46 AM
>> >>> To: cod at icculus.org
>> >>> Subject: RE: [cod] Server wont start.
>> >>>
>> >>> This is my server.cfg
>> >>>
>> >>> // Call of Duty World at War Server Configuration File
>> >>> // Generated by COD5-Plus on
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Color Codes
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Colors for text. Do not clear the comment in front of the  
>> color
>> >>> codes.
>> >>> // Useful for your server name, motd msg's - Information and  
>> ref use
>> >>> only
>> >>> //
>> >>> // ^1 = Red
>> >>> // ^2 = Green
>> >>> // ^3 = Yellow
>> >>> // ^4 = Blue
>> >>> // ^5 = Cyan
>> >>> // ^6 = pink/Magenta
>> >>> // ^7 = White
>> >>> // ^0 = Black
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Public Information
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> sets sv_hostname "=XdC= Clan Public S&D #1"
>> >>> sets _Admin "dutchman88"
>> >>> sets _Email "info at xdc-clan.nl"
>> >>> sets _Website "www.xdc-clan.nl"
>> >>> sets _Location "netherlands"
>> >>> sets _Irc ""
>> >>> set scr_motd ""
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Common Server Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Log Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>> set net_ip "93.190.139.210"
>> >>> set net_port "28960"
>> >>> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
>> >>> set logfile "1" // 0 = NO log, 1 = log file enabled
>> >>> set g_log "games_mp.log" // Name of log file, default is
>> >>> games_mp.log
>> >>> set sv_log_damage "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Password Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set rcon_password "" // RCON must supply pw to use
>> >>> set sv_privatePassword "" // Private slots, non-public slots
>> >>>
>> >>> // The following can be used to lock out the server so that only
>> >>> those
>> >>> // players that have been provide the password can connect.  
>> Good for
>> >>> // matches, practices, etc.
>> >>>
>> >>> set g_password ""
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Player slots setup
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // Maximum Clients
>> >>> set sv_maxclients "20"
>> >>>
>> >>> // Number of private player slots, maxclients - privateclients =
>> >>> public
>> >>> slots
>> >>> // These people can use the "sv_privatePassword" to get in the
>> >>> server.
>> >>>
>> >>> set sv_privateclients ""
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Ping
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // MIN player ping on CONNECT, any lower and player isnt  
>> allowed to
>> >>> connect
>> >>>
>> >>> set sv_minPing "0"
>> >>>
>> >>> // MAX player ping on CONNECT, any higher and player isnt  
>> allowed to
>> >>> connect
>> >>>
>> >>> set sv_maxping "350"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Client Download Settings.
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // (0=off/1=on) Used for MODs and custom maps
>> >>>
>> >>> set sv_allowdownload "1"
>> >>> seta sv_wwwDownload "1"
>> >>>
>> >>> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
>> >>>
>> >>> seta sv_wwwDlDisconnected "1"
>> >>>
>> >>> // Client's Maximum Download Rate
>> >>> set sv_maxRate "25000"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Server Performance
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // FPS (Server Frames per Second) -- I would leave this alone for
>> >>> now.
>> >>> MIGHT mess up gameplay if changed.
>> >>> set sv_fps "20"
>> >>>
>> >>> // Rate
>> >>> set rate "25000"
>> >>>
>> >>> // Antilag
>> >>> set g_antilag "1"
>> >>>
>> >>> // Smooth clients
>> >>> set g_smoothClients "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Drop inactive players
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_timeout "300"
>> >>> set sv_zombietime "1"
>> >>> set g_inactivity "0"
>> >>> set g_inactivityspectator "0"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // AntiFlooding Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_floodProtect "1"
>> >>> set sv_reconnectlimit "3"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Anti Cheat Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // Disable Client access to console?
>> >>> set sv_disableClientConsole "0"
>> >>> set cl_autocmd "0"
>> >>> set sv_cheats "0"
>> >>> set sv_pure "1"
>> >>> set g_banIPs ""
>> >>> set g_no_script_spam "1"
>> >>> seta sv_punkbuster 1
>> >>> wait
>> >>> pb_sv_enable
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Temporary Ban duration, in seconds
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_kickBanTime "300"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // In-game communication system
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_voice "0"
>> >>> set sv_voiceQuality "1"
>> >>> set voice_deadChat "0"
>> >>> set voice_global "0"
>> >>> set voice_localEcho "0"
>> >>> set winvoice_mic_mute "1"
>> >>>
>> >>> // Dead players chat with the living?
>> >>>
>> >>> set g_deadChat "0"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Client
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // Client Voting
>> >>> set g_allowVote "0"
>> >>> set g_voteAbstainWeight "0.5"
>> >>>
>> >>> // Client Side
>> >>> set sv_clientside "0"
>> >>> set sv_clientArchive "1"
>> >>> set sv_clientSideBullets "1"
>> >>> set sv_clientSideVehicles "1"
>> >>> set g_client_side_lights "1"
>> >>>
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Server Personality
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // Automatic Team Balance
>> >>> set scr_teambalance "1"
>> >>>
>> >>> // Who dead people can spectate
>> >>> set scr_game_spectatetype "0"
>> >>>
>> >>> // Gravity
>> >>> set g_gravity "800"
>> >>>
>> >>> // Base Move Speed
>> >>> set g_speed "190"
>> >>>
>> >>> // Number of dropped weapons before recycling
>> >>> set g_maxDroppedWeapons "16"
>> >>>
>> >>> // Red Crosshairs while over enemy? Maybe?
>> >>> set g_redCrosshairs "0"
>> >>>
>> >>> // Draw Friends
>> >>> set scr_drawfriend "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Misc
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_allowAnonymous "0"
>> >>> set g_antilag "1"
>> >>> set scr_xpscale "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Gameplay
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //Timers
>> >>> set scr_game_graceperiod "25"
>> >>> set scr_intermission_time "20"
>> >>>
>> >>> //Kill Cam
>> >>> set scr_game_allowkillcam "0"
>> >>> set scr_game_onlyheadshots "0"
>> >>> set scr_game_deathpointloss "0"
>> >>> set scr_game_suicidepointloss "0"
>> >>> set scr_team_teamkillpointloss "1"
>> >>> set scr_game_spectatetype "1"
>> >>> set scr_game_perks "1"
>> >>> set scr_game_forceradar "0"
>> >>> set scr_allowannouncer "1"
>> >>> set scr_game_forceradar "0"
>> >>> set scr_vehicles_enabled "1"
>> >>> set vehControlMode "0"
>> >>> set g_compassShowEnemies "0"
>> >>> set g_allowvote "0"
>> >>> // Revive players?  Don't know what this does
>> >>> set scr_player_allowrevive "1"
>> >>> set g_revive "0"
>> >>> set revive_time_taken "2"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Weapons
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_weapon_allowbetty "1"
>> >>> set scr_weapon_allowc4 "1"
>> >>> set scr_weapon_allowflash "1"
>> >>> set scr_weapon_allowfrags "1"
>> >>> set scr_weapon_allowmines "1"
>> >>> set scr_weapon_allowrpgs "1"
>> >>> set scr_weapon_allowsatchel "1"
>> >>> set scr_weapon_allowsmoke "1"
>> >>>
>> >>> // Bouncing Bettty Settings
>> >>> set bettyDetonateRadius "150"
>> >>> set bettyTimeBeforeDetonate "0.45"
>> >>> set bettyUpVelocity "296"
>> >>>
>> >>> // Poison gas stuff?
>> >>> set poisonDuration "10"
>> >>> set tabun_effect_radius "150"
>> >>> set tabun_shock_radius "150"
>> >>> set tabunGasDuration "3"
>> >>> set tabunInitialGasShockDuration "7"
>> >>> set tabunWalkInGasShockDuration "4"
>> >>>
>> >>> // Fire
>> >>> set fire_audio_random_max_duration "1000"
>> >>> set fire_audio_repeat_duration "1500"
>> >>> set fire_spread_probability "0"
>> >>> set fire_stage1_burn_time "3000"
>> >>> set fire_stage2_burn_time "0"
>> >>> set fire_stage3_burn_time "0"
>> >>> set fire_world_damage "20"
>> >>> set fire_world_damage_duration "8"
>> >>> set fire_world_damage_rate "0.25"
>> >>>
>> >>> // Flares
>> >>> set flare_distance_scale "16"
>> >>> set flare_duration "8"
>> >>> set flare_effect_radius "400"
>> >>> set flareBurnOutFadeWait "0.65"
>> >>> set flareDisableEffects "0"
>> >>> set flareLookAwayFadeWait "0.45"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Batttle Chatter Settings
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_allowbattlechatter "1"
>> >>> set bcmp_incoming_grenade_probability "50"
>> >>> set bcmp_kill_inform_probability "50"
>> >>> set bcmp_killstreak_incoming_probability "50"
>> >>> set bcmp_perk_call_probability "50"
>> >>> set bcmp_sniper_kill_probability "25"
>> >>> set bcmp_toss_grenade_probability "50"
>> >>> set bcmp_weapon_delay "2000"
>> >>> set bcmp_weapon_fire_probability "90"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Vehicles
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_vehicles_enabled "1"
>> >>> set scr_veh_respawntimemax "90"
>> >>> set scr_veh_respawntimemin "50"
>> >>> set scr_veh_health_jeep "700"
>> >>> set scr_veh_health_tank "1350"
>> >>> set scr_veh_driversarehidden "1"
>> >>> set scr_veh_driversareinvulnerable "1"
>> >>> set scr_veh_explode_on_cleanup "1"
>> >>> set scr_veh_explosion_doradiusdamage "1"
>> >>> set scr_veh_explosion_maxdamage "200"
>> >>> set scr_veh_explosion_mindamage "20"
>> >>> set scr_veh_explosion_radius "256"
>> >>>
>> >>> set scr_veh_alive_cleanuptimemax "120"
>> >>> set scr_veh_alive_cleanuptimemin "119"
>> >>> set scr_veh_cleanupabandoned "1"
>> >>> set scr_veh_cleanupdrifted "1"
>> >>> set scr_veh_cleanupmaxspeedmph "1"
>> >>> set scr_veh_cleanupmindistancefeet "75"
>> >>> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
>> >>> set scr_veh_cleanuptime_dmgfactor_max "1.0"
>> >>> set scr_veh_cleanuptime_dmgfactor_min "0.33"
>> >>> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
>> >>> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
>> >>> set scr_veh_dead_cleanuptimemax "30"
>> >>> set scr_veh_dead_cleanuptimemin "20"
>> >>> set scr_veh_disappear_maxpreventdistancefeet "30"
>> >>> set scr_veh_disappear_maxpreventvisibilityfeet "150"
>> >>> set scr_veh_disappear_maxwaittime "60"
>> >>> set scr_veh_explosion_husk_forcepointvariance "30"
>> >>> set scr_veh_explosion_husk_horzvelocityvariance "25"
>> >>> set scr_veh_explosion_husk_vertvelocitymax "200"
>> >>> set scr_veh_explosion_husk_vertvelocitymin "100"
>> >>> set scr_veh_explosion_spawnfx "1"
>> >>> set scr_veh_ondeath_createhusk "1"
>> >>> set scr_veh_ondeath_usevehicleashusk "1"
>> >>> set scr_veh_respawnafterhuskcleanup "1"
>> >>> set scr_veh_respawnwait_iterationwaitseconds "1"
>> >>> set scr_veh_respawnwait_maxiterations "30"
>> >>> set scr_veh_waittillstoppedandmindist_maxtime "10"
>> >>> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Hardpoints
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_game_hardpoints "1"
>> >>> set scr_hardpoint_allowartillery "1"
>> >>> set scr_hardpoint_allowuav "1"
>> >>> set scr_hardpoint_allowdogs "1"
>> >>> set scr_hardpoint_allowradar "1"
>> >>> set scr_hardpoint_allowsupply "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // Teams
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> // Friendly Fire?
>> >>> set scr_team_fftype "0"
>> >>> set scr_team_respawntime "0"
>> >>> set scr_team_teamkillspawndelay "20"
>> >>> set scr_team_kickteamkillers "0"
>> >>> set scr_team_teamkillerplaylistbanquantum "0"
>> >>> set scr_team_teamkillerplaylistbanpenalty "0"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // player
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_player_numlives "0"
>> >>> set scr_player_maxhealth "100"
>> >>> set scr_player_healthregentime "5"
>> >>> //Sprint
>> >>> set scr_player_sprinttime "5"
>> >>>
>> >>> // Respawn Settings
>> >>> set scr_player_forcerespawn "1"
>> >>> set scr_player_respawndelay "0"
>> >>> set scr_player_suicidespawndelay "20"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // dogs
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_dog_time "60"
>> >>> set scr_dog_health "100"
>> >>> set scr_dog_count "8"
>> >>> set scr_dog_max_at_once "4"
>> >>> set scr_dog_hardpoint_interval "180"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // UI
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_hardcore "0"
>> >>> set scr_oldschool "0"
>> >>> set ui_hud_hardcore "0"
>> >>> set ui_hud_obituaries "1"
>> >>> set ui_hud_showobjicons "1"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // DEATHMATCH
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_dm_scorelimit 150
>> >>> set scr_dm_timelimit 10
>> >>> set scr_dm_roundlimit 1
>> >>> set scr_dm_numlives 0
>> >>> set scr_dm_playerrespawndelay 0
>> >>> set scr_dm_waverespawndelay 0
>> >>> set scr_dm_globalbattlechatterprobability 100
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // DOMINATION
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_dom_scorelimit 200
>> >>> set scr_dom_timelimit 0
>> >>> set scr_dom_roundlimit 1
>> >>> set scr_dom_numlives 0
>> >>> set scr_dom_playerrespawndelay 0
>> >>> set scr_dom_waverespawndelay 0
>> >>> set scr_dom_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // TEAM DEATHMATCH
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_tdm_scorelimit 750
>> >>> set scr_tdm_timelimit 10
>> >>> set scr_tdm_roundlimit 1
>> >>> set scr_tdm_numlives 0
>> >>> set scr_tdm_playerrespawndelay 0
>> >>> set scr_tdm_waverespawndelay 0
>> >>> set scr_tdm_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // SABOTAGE
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_sab_scorelimit 1
>> >>> set scr_sab_timelimit 20
>> >>> set scr_sab_roundlimit 0
>> >>> set scr_sab_roundswitch 1
>> >>> set scr_sab_numlives 0
>> >>> set scr_sab_bombtimer 30
>> >>> set scr_sab_planttime 2.5
>> >>> set scr_sab_defusetime 5
>> >>> set scr_sab_hotpotato 0
>> >>> set scr_sab_playerrespawndelay 7.5
>> >>> set scr_sab_waverespawndelay 0
>> >>> set scr_sab_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // SEARCH AND DESTROY CLASSIC
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_sd_scorelimit 4
>> >>> set scr_sd_timelimit 2.5
>> >>> set scr_sd_roundlimit 0
>> >>> set scr_sd_roundswitch 3 // rounds between switching teams
>> >>> set scr_sd_numlives 1 // elimination
>> >>> set scr_sd_bombtimer 45
>> >>> set scr_sd_planttime 5
>> >>> set scr_sd_defusetime 5
>> >>> set scr_sd_multibomb 0
>> >>> set scr_sd_playerrespawndelay 0
>> >>> set scr_sd_waverespawndelay 0
>> >>> set scr_sd_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // CAPTURE THE FLAG
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_ctf_scorelimit 3
>> >>> set scr_ctf_timelimit 5
>> >>> set scr_ctf_roundlimit 2
>> >>> set scr_ctf_roundswitch 1
>> >>> set scr_ctf_numlives 0
>> >>> set scr_ctf_playerrespawndelay 0
>> >>> set scr_ctf_waverespawndelay 15
>> >>> set scr_ctf_touchreturn 1
>> >>> set scr_ctf_idleflagreturntime 30
>> >>> set scr_ctf_flagrespawntime 0
>> >>> set scr_ctf_enemycarriervisible 0
>> >>> set scr_ctf_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // KING OF THE HILL
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_koth_scorelimit 250
>> >>> set scr_koth_timelimit 15
>> >>> set scr_koth_roundlimit 1
>> >>> set scr_koth_roundswitch 1
>> >>> set scr_koth_numlives 0
>> >>> set scr_koth_playerrespawndelay 0
>> >>> set scr_koth_waverespawndelay 0
>> >>> set koth_autodestroytime 60
>> >>> set koth_spawntime 0
>> >>> set koth_kothmode 0
>> >>> set koth_capturetime 20
>> >>> set koth_destroytime 10
>> >>> set koth_delayPlayer 0
>> >>> set koth_spawnDelay 60
>> >>> set scr_koth_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // WAR
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set scr_twar_timelimit 10
>> >>> set twar_finalFightTimeLimit 5
>> >>> set twar_captureTime 40
>> >>> set twar_neutralFlagLockTime 0
>> >>> set twar_captureAccelBonus 35
>> >>> set twar_captureAccelLimit 50
>> >>> set twar_momentumEnabled 1
>> >>> set twar_momentumMax 70
>> >>> set twar_momentumMaxMultiplier 3
>> >>> set twar_momentumMultiplierBonus 25
>> >>> set twar_momentumMultiplierBonusLimit 75
>> >>> set twar_momentumBlitzkriegTime 30
>> >>> set twar_momentumFlagCap 25
>> >>> set twar_momentumKillPlayer 5
>> >>> set twar_momentumRadar 10
>> >>> set twar_momentumArtillery 10
>> >>> set twar_momentumDogs 10
>> >>> set twar_momentumKamikaze 10
>> >>> set scr_twar_globalbattlechatterprobability 0
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // First gametype to load
>> >>> // "dm" - free for all deathmatch
>> >>> // "dom" - domination
>> >>> // "koth" - headquarters
>> >>> // "sab" - sabotage
>> >>> // "sd" - search & destroy Classic
>> >>> // "tdm" - team deathmatch
>> >>> // "ctf" - capture the flag
>> >>> // "twar" - NOT SURE YET
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype
>> >>> you
>> >>> wish
>> >>> to play.
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // DM -- FREE FOR ALL DEATHMATCH
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype dm map mp_castle gametype dm map
>> >>> mp_makin
>> >>> gametype dm map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // DOM -- DOMINATION
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
>> >>> mp_makin
>> >>> gametype dom map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // KOTH -- HEADQUARTERS
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype koth map mp_castle gametype koth  
>> map
>> >>> mp_makin
>> >>> gametype koth map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // SAB -- SABOTAGE
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
>> >>> mp_makin
>> >>> gametype sab map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // SD -- SEARCH & DESTROY CLASSIC
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype sd map mp_castle gametype sd map
>> >>> mp_makin
>> >>> gametype sd map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // TDM -- TEAM DEATH MATCH
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>> >>> mp_makin
>> >>> gametype tdm map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // CTF -- CAPTURE THE FLAG
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
>> >>> mp_makin
>> >>> gametype ctf map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // TWAR -- NOT SURE YET
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> //set sv_mapRotation "gametype twar map mp_castle gametype twar  
>> map
>> >>> mp_makin
>> >>> gametype twar map mp_roundhouse"
>> >>>
>> >>> //**************************************************
>> >>> ****************************
>> >>> // CURRENT MAP ROTATION
>> >>> //**************************************************
>> >>> ****************************
>> >>>
>> >>> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
>> >>> mp_makin
>> >>> gametype tdm map mp_roundhouse"
>> >>>
>> >>> -----Oorspronkelijk bericht-----
>> >>> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
>> >>> Verzonden: woensdag 17 december 2008 19:28
>> >>> Aan: cod at icculus.org
>> >>> Onderwerp: RE: [cod] Server wont start.
>> >>>
>> >>> Can you post your server.cfg ?
>> >>>
>> >>> I had the same problem once, server was not reachable.
>> >>> Turned out to be the server.cfg.
>> >>> Best way to find out if server is working is by running it  
>> through a
>> >>> GUI
>> >>> for
>> >>> the first time.
>> >>> If it is working there, it should work on the CLI as well.
>> >>>
>> >>> -----Original Message-----
>> >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
>> >>> Sent: 17 December 2008 17:55
>> >>> To: cod at icculus.org
>> >>> Subject: RE: [cod] Server wont start.
>> >>>
>> >>> Still not online.
>> >>>
>> >>> Putty give me know the following:
>> >>>
>> >>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq  
>> failed: No
>> >>> such
>> >>> file or directory
>> >>> Application tried to create a window, but no driver could be  
>> loaded.
>> >>> Make sure that your X server is running and that $DISPLAY is set
>> >>> correctly.
>> >>> Application tried to create a window, but no driver could be  
>> loaded.
>> >>> Make sure that your X server is running and that $DISPLAY is set
>> >>> correctly.
>> >>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> >>> error 2
>> >>> err:ole:CoGetClassObject class
>> >>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>> >>> not
>> >>> registered
>> >>> err:ole:CoGetClassObject no class object
>> >>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for  
>> context
>> >>> 0x1
>> >>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>> >>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>> >>> default
>> >>> context.
>> >>> err:d3d:InitAdapters Can't load opengl32.dll!
>> >>> err:d3d:WineDirect3DCreate Direct3D9 is not available without  
>> opengl
>> >>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>> >>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>> >>>
>> >>> So it looks like it's the same as yours.
>> >>>
>> >>> But still the server stay down.
>> >>> Server.cfg is in the main folder where it belongs.
>> >>> Its weird..
>> >>>
>> >>>
>> >>> -----Oorspronkelijk bericht-----
>> >>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>> >>> Verzonden: woensdag 17 december 2008 18:46
>> >>> Aan: cod at icculus.org
>> >>> Onderwerp: Re: [cod] Server wont start.
>> >>>
>> >>> Well if SELinux is on, disable that and try again.
>> >>>
>> >>> Then post back if that works.
>> >>>
>> >>> d
>> >>>
>> >>>
>> >>>
>> >>> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
>> >>>
>> >>>> I take the last one from fpsadmin.com, with the RPM files.
>> >>>> And nope I didn't anything  custom on the server, The server  
>> is 32
>> >>>> bit.
>> >>>> I saw that selinux was on, properly the wrong command before
>> >>>> installing
>> >>>> everything.
>> >>>> And he stay in the console, no exits.
>> >>>> And nope didn't have a firewall on.
>> >>>>
>> >>>>
>> >>>> -----Oorspronkelijk bericht-----
>> >>>> Van: dnk [mailto:d.k.emaillists at gmail.com]
>> >>>> Verzonden: woensdag 17 december 2008 18:27
>> >>>> Aan: cod at icculus.org
>> >>>> Onderwerp: Re: [cod] Server wont start.
>> >>>>
>> >>>> I was looking at your errors, and I noticed that yours has:
>> >>>>
>> >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> >>>> error 0
>> >>>>
>> >>>>
>> >>>> And mine has:
>> >>>>
>> >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> >>>> error 2
>> >>>>
>> >>>> So I am trying to figure out what is different from mine to  
>> yours.
>> >>>> When you installed it, did you use the installer script that
>> >>>> compiles
>> >>>> wine, or the one that uses the RPM's? Did you do anything  
>> custom on
>> >>>> your install as far as package selection? 32 bit or 64 bit?
>> >>>>
>> >>>>
>> >>>> When i start my server, this is normal:
>> >>>>
>> >>>> Application tried to create a window, but no driver could be
>> >>>> loaded.
>> >>>> Make sure that your X server is running and that $DISPLAY is set
>> >>>> correctly.
>> >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
>> >>>> error 2
>> >>>> err:ole:CoGetClassObject class
>> >>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
>> >>>> not registered
>> >>>> err:ole:CoGetClassObject no class object
>> >>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for  
>> context
>> >>>> 0x1
>> >>>> fixme:thread:SetThreadIdealProcessor (0x68): stub
>> >>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
>> >>>> default context.
>> >>>> err:d3d:InitAdapters Can't load opengl32.dll!
>> >>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without
>> >>>> opengl
>> >>>> fixme:thread:SetThreadIdealProcessor (0x80): stub
>> >>>>
>> >>>> And the console will just hang there. Does your console hang, or
>> >>>> exit
>> >>>> back out to the command prompt? Do you have a firewall on, or
>> >>>> SELinux?
>> >>>>
>> >>>>
>> >>>> Dnk
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
>> >>>>
>> >>>>> Mine actual startup command is the following:
>> >>>>>
>> >>>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
>> >>>>> 93.190.139.209 +set
>> >>>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg  
>> +map_rotate
>> >>>>>
>> >>>>> and in the startup.sh is the startup line the same..
>> >>>>>
>> >>>>> The server gives me only a lot of errors (see first mail).
>> >>>>>
>> >>>>> And doesn't start up.
>> >>>>>
>> >>>>> -----Oorspronkelijk bericht-----
>> >>>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
>> >>>>> Verzonden: woensdag 17 december 2008 17:45
>> >>>>> Aan: cod at icculus.org
>> >>>>> Onderwerp: Re: [cod] Server wont start.
>> >>>>>
>> >>>>> What is your actual startup command?
>> >>>>>
>> >>>>> Also, are you using the startup script that the installer  
>> script
>> >>>>> can
>> >>>>> generate for you?
>> >>>>>
>> >>>>> Dnk
>> >>>>>
>> >>>>> Sent from my iPhone
>> >>>>>
>> >>>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
>> >>>>> <k.mintjes at snelict.nl>
>> >>>>> wrote:
>> >>>>>
>> >>>>>> Hi,
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> I had followed the latest tutorial which I could find on
>> >>>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
>> >>>>>>
>> >>>>>> Only the problem is when ill start up the server ill get the
>> >>>>>> following:
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq  
>> failed:
>> >>>>>> No
>> >>>>>> such file or directory
>> >>>>>>
>> >>>>>> Application tried to create a window, but no driver could be
>> >>>>>> loaded.
>> >>>>>>
>> >>>>>> Make sure that your X server is running and that $DISPLAY is  
>> set
>> >>>>>> correctly.
>> >>>>>>
>> >>>>>> err:ole:apartment_createwindowifneeded CreateWindow failed  
>> with
>> >>>>>> error 0
>> >>>>>>
>> >>>>>> err:ole:CoGetClassObject class
>> >>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
>> >>>>>>
>> >>>>>> err:ole:CoGetClassObject no class object
>> >>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for
>> >>>>>> context
>> >>>>>> 0x1
>> >>>>>>
>> >>>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
>> >>>>>>
>> >>>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot  
>> create
>> >>>>>> default context.
>> >>>>>>
>> >>>>>> err:d3d:InitAdapters Can't load opengl32.dll!
>> >>>>>>
>> >>>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without
>> >>>>>> opengl
>> >>>>>>
>> >>>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
>> >>>>>>
>> >>>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> And the server stop loading, It is opened now for 10 minutes.
>> >>>>>>
>> >>>>>> The whole server setup was finished without any error.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> What is happened up here, and how I can fix this..?
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> System is a centos server.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> Thanks.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> Dutchy88
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>
>> >>>>> ---
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