[cod] Server wont start.

stp at shooter-szene.de stp at shooter-szene.de
Thu Dec 18 02:11:01 EST 2008


will be released in jan 2009 (christmas vacation)
  ----- Original Message ----- 
  From: pontus ankarbage 
  To: cod at icculus.org 
  Sent: Thursday, December 18, 2008 8:07 AM
  Subject: Re: [cod] Server wont start.


  Anything new about the patch or linux bins?
  // PoNuts

  cod at icculus.org wrote: 
    well if you want to do a fresh install of CentOS, and give me ssh  
    access, I can have a go at it. Email me off list if you do. I am not  
    sure what timezone you are in, but I can take a look after 9 am  
    Vancouver Canada time.

    At this point, I am out of ideas.

    Dnk

    Sent from my iPhone

    On 17-Dec-08, at 5:00 PM, "K.mintjes - Snelict" <k.mintjes at snelict.nl>  
    wrote:

    > It was a new install, What the problem was I don't know exactly.
    > But on a moment I could login anymore to the server, all Linux bins  
    > where
    > gone.
    > I had to reinstall the server.
    >
    > And yes I have another machine, but there is Debian on it, But  
    > already tried
    > to install the servers on there.
    > But perhaps, it missing a lot.
    >
    > It's strange why it won't work on my server, any other suggestions..?
    >
    > -----Oorspronkelijk bericht-----
    > Van: Dnk [mailto:d.k.emaillists at gmail.com]
    > Verzonden: woensdag 17 december 2008 21:32
    > Aan: cod at icculus.org
    > Onderwerp: Re: [cod] Server wont start.
    >
    > Was this a clean install prior to you installing wine/ cod5?
    >
    > Do you have another test machine to try and replicate the issue on?
    >
    > Since we started chatting this am, I have done 2 clean installs on two
    > machines without issue.
    >
    > Dnk
    >
    > Sent from my iPhone
    >
    > On 17-Dec-08, at 12:23 PM, "K.mintjes - Snelict"
    > <k.mintjes at snelict.nl> wrote:
    >
    >> Hmm, the problem was the last time i installed the X environment.
    >> My server was totally crashed, so I don't trust it any more.
    >>
    >> -----Oorspronkelijk bericht-----
    >> Van: Donald Stephens [mailto:donald.stephens at activant.com]
    >> Verzonden: woensdag 17 december 2008 21:03
    >> Aan: cod at icculus.org
    >> Onderwerp: RE: [cod] Server wont start.
    >>
    >> I'd say install X and test it in a GUI then.
    >>
    >> -----Original Message-----
    >> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
    >> Sent: Wednesday, December 17, 2008 11:57 AM
    >> To: cod at icculus.org
    >> Subject: RE: [cod] Server wont start.
    >>
    >> Nope it won't work.. he doesn't write to the files..
    >> The files are 777 writed..
    >>
    >> -----Oorspronkelijk bericht-----
    >> Van: Dnk [mailto:d.k.emaillists at gmail.com]
    >> Verzonden: woensdag 17 december 2008 20:37
    >> Aan: cod at icculus.org
    >> Onderwerp: Re: [cod] Server wont start.
    >>
    >> Create the log file via the command line, and then try starting the
    >> server. See if it logs there after that.
    >>
    >> Dnk
    >>
    >> Sent from my iPhone
    >>
    >> On 17-Dec-08, at 11:14 AM, "K.mintjes - Snelict"
    >> <k.mintjes at snelict.nl> wrote:
    >>
    >>> Nope it doesn't exist..
    >>> Really weird problem..
    >>>
    >>> -----Oorspronkelijk bericht-----
    >>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
    >>> Verzonden: woensdag 17 december 2008 20:09
    >>> Aan: cod at icculus.org
    >>> Onderwerp: RE: [cod] Server wont start.
    >>>
    >>> It would be in cod5/main if it existed.
    >>>
    >>> -----Original Message-----
    >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
    >>> Sent: Wednesday, December 17, 2008 10:59 AM
    >>> To: cod at icculus.org
    >>> Subject: RE: [cod] Server wont start.
    >>>
    >>> I can't find the server log..
    >>> I think the server won't start, otherwise he had make a server  
    >>> file..
    >>>
    >>> -----Oorspronkelijk bericht-----
    >>> Van: Donald Stephens [mailto:donald.stephens at activant.com]
    >>> Verzonden: woensdag 17 december 2008 19:56
    >>> Aan: cod at icculus.org
    >>> Onderwerp: RE: [cod] Server wont start.
    >>>
    >>> If you check the console log for the server is there anything of use
    >>> in
    >>> it?
    >>>
    >>> -----Original Message-----
    >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
    >>> Sent: Wednesday, December 17, 2008 10:46 AM
    >>> To: cod at icculus.org
    >>> Subject: RE: [cod] Server wont start.
    >>>
    >>> This is my server.cfg
    >>>
    >>> // Call of Duty World at War Server Configuration File
    >>> // Generated by COD5-Plus on
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Color Codes
    >>> //**************************************************
    >>> ****************************
    >>> // Colors for text. Do not clear the comment in front of the color
    >>> codes.
    >>> // Useful for your server name, motd msg's - Information and ref use
    >>> only
    >>> //
    >>> // ^1 = Red
    >>> // ^2 = Green
    >>> // ^3 = Yellow
    >>> // ^4 = Blue
    >>> // ^5 = Cyan
    >>> // ^6 = pink/Magenta
    >>> // ^7 = White
    >>> // ^0 = Black
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Public Information
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> sets sv_hostname "=XdC= Clan Public S&D #1"
    >>> sets _Admin "dutchman88"
    >>> sets _Email "info at xdc-clan.nl"
    >>> sets _Website "www.xdc-clan.nl"
    >>> sets _Location "netherlands"
    >>> sets _Irc ""
    >>> set scr_motd ""
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Common Server Settings
    >>> //**************************************************
    >>> ****************************
    >>> // Log Settings
    >>> //**************************************************
    >>> ****************************
    >>> set net_ip "93.190.139.210"
    >>> set net_port "28960"
    >>> set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
    >>> set logfile "1" // 0 = NO log, 1 = log file enabled
    >>> set g_log "games_mp.log" // Name of log file, default is  
    >>> games_mp.log
    >>> set sv_log_damage "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Password Settings
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set rcon_password "" // RCON must supply pw to use
    >>> set sv_privatePassword "" // Private slots, non-public slots
    >>>
    >>> // The following can be used to lock out the server so that only
    >>> those
    >>> // players that have been provide the password can connect. Good for
    >>> // matches, practices, etc.
    >>>
    >>> set g_password ""
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Player slots setup
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // Maximum Clients
    >>> set sv_maxclients "20"
    >>>
    >>> // Number of private player slots, maxclients - privateclients =
    >>> public
    >>> slots
    >>> // These people can use the "sv_privatePassword" to get in the
    >>> server.
    >>>
    >>> set sv_privateclients ""
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Ping
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // MIN player ping on CONNECT, any lower and player isnt allowed to
    >>> connect
    >>>
    >>> set sv_minPing "0"
    >>>
    >>> // MAX player ping on CONNECT, any higher and player isnt allowed to
    >>> connect
    >>>
    >>> set sv_maxping "350"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Client Download Settings.
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // (0=off/1=on) Used for MODs and custom maps
    >>>
    >>> set sv_allowdownload "1"
    >>> seta sv_wwwDownload "1"
    >>>
    >>> //seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
    >>>
    >>> seta sv_wwwDlDisconnected "1"
    >>>
    >>> // Client's Maximum Download Rate
    >>> set sv_maxRate "25000"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Server Performance
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // FPS (Server Frames per Second) -- I would leave this alone for
    >>> now.
    >>> MIGHT mess up gameplay if changed.
    >>> set sv_fps "20"
    >>>
    >>> // Rate
    >>> set rate "25000"
    >>>
    >>> // Antilag
    >>> set g_antilag "1"
    >>>
    >>> // Smooth clients
    >>> set g_smoothClients "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Drop inactive players
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_timeout "300"
    >>> set sv_zombietime "1"
    >>> set g_inactivity "0"
    >>> set g_inactivityspectator "0"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // AntiFlooding Settings
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_floodProtect "1"
    >>> set sv_reconnectlimit "3"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Anti Cheat Settings
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // Disable Client access to console?
    >>> set sv_disableClientConsole "0"
    >>> set cl_autocmd "0"
    >>> set sv_cheats "0"
    >>> set sv_pure "1"
    >>> set g_banIPs ""
    >>> set g_no_script_spam "1"
    >>> seta sv_punkbuster 1
    >>> wait
    >>> pb_sv_enable
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Temporary Ban duration, in seconds
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_kickBanTime "300"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // In-game communication system
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_voice "0"
    >>> set sv_voiceQuality "1"
    >>> set voice_deadChat "0"
    >>> set voice_global "0"
    >>> set voice_localEcho "0"
    >>> set winvoice_mic_mute "1"
    >>>
    >>> // Dead players chat with the living?
    >>>
    >>> set g_deadChat "0"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Client
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // Client Voting
    >>> set g_allowVote "0"
    >>> set g_voteAbstainWeight "0.5"
    >>>
    >>> // Client Side
    >>> set sv_clientside "0"
    >>> set sv_clientArchive "1"
    >>> set sv_clientSideBullets "1"
    >>> set sv_clientSideVehicles "1"
    >>> set g_client_side_lights "1"
    >>>
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Server Personality
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // Automatic Team Balance
    >>> set scr_teambalance "1"
    >>>
    >>> // Who dead people can spectate
    >>> set scr_game_spectatetype "0"
    >>>
    >>> // Gravity
    >>> set g_gravity "800"
    >>>
    >>> // Base Move Speed
    >>> set g_speed "190"
    >>>
    >>> // Number of dropped weapons before recycling
    >>> set g_maxDroppedWeapons "16"
    >>>
    >>> // Red Crosshairs while over enemy? Maybe?
    >>> set g_redCrosshairs "0"
    >>>
    >>> // Draw Friends
    >>> set scr_drawfriend "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Misc
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_allowAnonymous "0"
    >>> set g_antilag "1"
    >>> set scr_xpscale "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Gameplay
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //Timers
    >>> set scr_game_graceperiod "25"
    >>> set scr_intermission_time "20"
    >>>
    >>> //Kill Cam
    >>> set scr_game_allowkillcam "0"
    >>> set scr_game_onlyheadshots "0"
    >>> set scr_game_deathpointloss "0"
    >>> set scr_game_suicidepointloss "0"
    >>> set scr_team_teamkillpointloss "1"
    >>> set scr_game_spectatetype "1"
    >>> set scr_game_perks "1"
    >>> set scr_game_forceradar "0"
    >>> set scr_allowannouncer "1"
    >>> set scr_game_forceradar "0"
    >>> set scr_vehicles_enabled "1"
    >>> set vehControlMode "0"
    >>> set g_compassShowEnemies "0"
    >>> set g_allowvote "0"
    >>> // Revive players?  Don't know what this does
    >>> set scr_player_allowrevive "1"
    >>> set g_revive "0"
    >>> set revive_time_taken "2"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Weapons
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_weapon_allowbetty "1"
    >>> set scr_weapon_allowc4 "1"
    >>> set scr_weapon_allowflash "1"
    >>> set scr_weapon_allowfrags "1"
    >>> set scr_weapon_allowmines "1"
    >>> set scr_weapon_allowrpgs "1"
    >>> set scr_weapon_allowsatchel "1"
    >>> set scr_weapon_allowsmoke "1"
    >>>
    >>> // Bouncing Bettty Settings
    >>> set bettyDetonateRadius "150"
    >>> set bettyTimeBeforeDetonate "0.45"
    >>> set bettyUpVelocity "296"
    >>>
    >>> // Poison gas stuff?
    >>> set poisonDuration "10"
    >>> set tabun_effect_radius "150"
    >>> set tabun_shock_radius "150"
    >>> set tabunGasDuration "3"
    >>> set tabunInitialGasShockDuration "7"
    >>> set tabunWalkInGasShockDuration "4"
    >>>
    >>> // Fire
    >>> set fire_audio_random_max_duration "1000"
    >>> set fire_audio_repeat_duration "1500"
    >>> set fire_spread_probability "0"
    >>> set fire_stage1_burn_time "3000"
    >>> set fire_stage2_burn_time "0"
    >>> set fire_stage3_burn_time "0"
    >>> set fire_world_damage "20"
    >>> set fire_world_damage_duration "8"
    >>> set fire_world_damage_rate "0.25"
    >>>
    >>> // Flares
    >>> set flare_distance_scale "16"
    >>> set flare_duration "8"
    >>> set flare_effect_radius "400"
    >>> set flareBurnOutFadeWait "0.65"
    >>> set flareDisableEffects "0"
    >>> set flareLookAwayFadeWait "0.45"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Batttle Chatter Settings
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_allowbattlechatter "1"
    >>> set bcmp_incoming_grenade_probability "50"
    >>> set bcmp_kill_inform_probability "50"
    >>> set bcmp_killstreak_incoming_probability "50"
    >>> set bcmp_perk_call_probability "50"
    >>> set bcmp_sniper_kill_probability "25"
    >>> set bcmp_toss_grenade_probability "50"
    >>> set bcmp_weapon_delay "2000"
    >>> set bcmp_weapon_fire_probability "90"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Vehicles
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_vehicles_enabled "1"
    >>> set scr_veh_respawntimemax "90"
    >>> set scr_veh_respawntimemin "50"
    >>> set scr_veh_health_jeep "700"
    >>> set scr_veh_health_tank "1350"
    >>> set scr_veh_driversarehidden "1"
    >>> set scr_veh_driversareinvulnerable "1"
    >>> set scr_veh_explode_on_cleanup "1"
    >>> set scr_veh_explosion_doradiusdamage "1"
    >>> set scr_veh_explosion_maxdamage "200"
    >>> set scr_veh_explosion_mindamage "20"
    >>> set scr_veh_explosion_radius "256"
    >>>
    >>> set scr_veh_alive_cleanuptimemax "120"
    >>> set scr_veh_alive_cleanuptimemin "119"
    >>> set scr_veh_cleanupabandoned "1"
    >>> set scr_veh_cleanupdrifted "1"
    >>> set scr_veh_cleanupmaxspeedmph "1"
    >>> set scr_veh_cleanupmindistancefeet "75"
    >>> set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
    >>> set scr_veh_cleanuptime_dmgfactor_max "1.0"
    >>> set scr_veh_cleanuptime_dmgfactor_min "0.33"
    >>> set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
    >>> set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
    >>> set scr_veh_dead_cleanuptimemax "30"
    >>> set scr_veh_dead_cleanuptimemin "20"
    >>> set scr_veh_disappear_maxpreventdistancefeet "30"
    >>> set scr_veh_disappear_maxpreventvisibilityfeet "150"
    >>> set scr_veh_disappear_maxwaittime "60"
    >>> set scr_veh_explosion_husk_forcepointvariance "30"
    >>> set scr_veh_explosion_husk_horzvelocityvariance "25"
    >>> set scr_veh_explosion_husk_vertvelocitymax "200"
    >>> set scr_veh_explosion_husk_vertvelocitymin "100"
    >>> set scr_veh_explosion_spawnfx "1"
    >>> set scr_veh_ondeath_createhusk "1"
    >>> set scr_veh_ondeath_usevehicleashusk "1"
    >>> set scr_veh_respawnafterhuskcleanup "1"
    >>> set scr_veh_respawnwait_iterationwaitseconds "1"
    >>> set scr_veh_respawnwait_maxiterations "30"
    >>> set scr_veh_waittillstoppedandmindist_maxtime "10"
    >>> set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Hardpoints
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_game_hardpoints "1"
    >>> set scr_hardpoint_allowartillery "1"
    >>> set scr_hardpoint_allowuav "1"
    >>> set scr_hardpoint_allowdogs "1"
    >>> set scr_hardpoint_allowradar "1"
    >>> set scr_hardpoint_allowsupply "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // Teams
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> // Friendly Fire?
    >>> set scr_team_fftype "0"
    >>> set scr_team_respawntime "0"
    >>> set scr_team_teamkillspawndelay "20"
    >>> set scr_team_kickteamkillers "0"
    >>> set scr_team_teamkillerplaylistbanquantum "0"
    >>> set scr_team_teamkillerplaylistbanpenalty "0"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // player
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_player_numlives "0"
    >>> set scr_player_maxhealth "100"
    >>> set scr_player_healthregentime "5"
    >>> //Sprint
    >>> set scr_player_sprinttime "5"
    >>>
    >>> // Respawn Settings
    >>> set scr_player_forcerespawn "1"
    >>> set scr_player_respawndelay "0"
    >>> set scr_player_suicidespawndelay "20"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // dogs
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_dog_time "60"
    >>> set scr_dog_health "100"
    >>> set scr_dog_count "8"
    >>> set scr_dog_max_at_once "4"
    >>> set scr_dog_hardpoint_interval "180"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // UI
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_hardcore "0"
    >>> set scr_oldschool "0"
    >>> set ui_hud_hardcore "0"
    >>> set ui_hud_obituaries "1"
    >>> set ui_hud_showobjicons "1"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // DEATHMATCH
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_dm_scorelimit 150
    >>> set scr_dm_timelimit 10
    >>> set scr_dm_roundlimit 1
    >>> set scr_dm_numlives 0
    >>> set scr_dm_playerrespawndelay 0
    >>> set scr_dm_waverespawndelay 0
    >>> set scr_dm_globalbattlechatterprobability 100
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // DOMINATION
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_dom_scorelimit 200
    >>> set scr_dom_timelimit 0
    >>> set scr_dom_roundlimit 1
    >>> set scr_dom_numlives 0
    >>> set scr_dom_playerrespawndelay 0
    >>> set scr_dom_waverespawndelay 0
    >>> set scr_dom_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // TEAM DEATHMATCH
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_tdm_scorelimit 750
    >>> set scr_tdm_timelimit 10
    >>> set scr_tdm_roundlimit 1
    >>> set scr_tdm_numlives 0
    >>> set scr_tdm_playerrespawndelay 0
    >>> set scr_tdm_waverespawndelay 0
    >>> set scr_tdm_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // SABOTAGE
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_sab_scorelimit 1
    >>> set scr_sab_timelimit 20
    >>> set scr_sab_roundlimit 0
    >>> set scr_sab_roundswitch 1
    >>> set scr_sab_numlives 0
    >>> set scr_sab_bombtimer 30
    >>> set scr_sab_planttime 2.5
    >>> set scr_sab_defusetime 5
    >>> set scr_sab_hotpotato 0
    >>> set scr_sab_playerrespawndelay 7.5
    >>> set scr_sab_waverespawndelay 0
    >>> set scr_sab_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // SEARCH AND DESTROY CLASSIC
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_sd_scorelimit 4
    >>> set scr_sd_timelimit 2.5
    >>> set scr_sd_roundlimit 0
    >>> set scr_sd_roundswitch 3 // rounds between switching teams
    >>> set scr_sd_numlives 1 // elimination
    >>> set scr_sd_bombtimer 45
    >>> set scr_sd_planttime 5
    >>> set scr_sd_defusetime 5
    >>> set scr_sd_multibomb 0
    >>> set scr_sd_playerrespawndelay 0
    >>> set scr_sd_waverespawndelay 0
    >>> set scr_sd_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // CAPTURE THE FLAG
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_ctf_scorelimit 3
    >>> set scr_ctf_timelimit 5
    >>> set scr_ctf_roundlimit 2
    >>> set scr_ctf_roundswitch 1
    >>> set scr_ctf_numlives 0
    >>> set scr_ctf_playerrespawndelay 0
    >>> set scr_ctf_waverespawndelay 15
    >>> set scr_ctf_touchreturn 1
    >>> set scr_ctf_idleflagreturntime 30
    >>> set scr_ctf_flagrespawntime 0
    >>> set scr_ctf_enemycarriervisible 0
    >>> set scr_ctf_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // KING OF THE HILL
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_koth_scorelimit 250
    >>> set scr_koth_timelimit 15
    >>> set scr_koth_roundlimit 1
    >>> set scr_koth_roundswitch 1
    >>> set scr_koth_numlives 0
    >>> set scr_koth_playerrespawndelay 0
    >>> set scr_koth_waverespawndelay 0
    >>> set koth_autodestroytime 60
    >>> set koth_spawntime 0
    >>> set koth_kothmode 0
    >>> set koth_capturetime 20
    >>> set koth_destroytime 10
    >>> set koth_delayPlayer 0
    >>> set koth_spawnDelay 60
    >>> set scr_koth_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // WAR
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set scr_twar_timelimit 10
    >>> set twar_finalFightTimeLimit 5
    >>> set twar_captureTime 40
    >>> set twar_neutralFlagLockTime 0
    >>> set twar_captureAccelBonus 35
    >>> set twar_captureAccelLimit 50
    >>> set twar_momentumEnabled 1
    >>> set twar_momentumMax 70
    >>> set twar_momentumMaxMultiplier 3
    >>> set twar_momentumMultiplierBonus 25
    >>> set twar_momentumMultiplierBonusLimit 75
    >>> set twar_momentumBlitzkriegTime 30
    >>> set twar_momentumFlagCap 25
    >>> set twar_momentumKillPlayer 5
    >>> set twar_momentumRadar 10
    >>> set twar_momentumArtillery 10
    >>> set twar_momentumDogs 10
    >>> set twar_momentumKamikaze 10
    >>> set scr_twar_globalbattlechatterprobability 0
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // First gametype to load
    >>> // "dm" - free for all deathmatch
    >>> // "dom" - domination
    >>> // "koth" - headquarters
    >>> // "sab" - sabotage
    >>> // "sd" - search & destroy Classic
    >>> // "tdm" - team deathmatch
    >>> // "ctf" - capture the flag
    >>> // "twar" - NOT SURE YET
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> //MAP ROTATION SETTINGS - Uncomment the map line for the gametype  
    >>> you
    >>> wish
    >>> to play.
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // DM -- FREE FOR ALL DEATHMATCH
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype dm map mp_castle gametype dm map
    >>> mp_makin
    >>> gametype dm map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // DOM -- DOMINATION
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype dom map mp_castle gametype dom map
    >>> mp_makin
    >>> gametype dom map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // KOTH -- HEADQUARTERS
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype koth map mp_castle gametype koth map
    >>> mp_makin
    >>> gametype koth map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // SAB -- SABOTAGE
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype sab map mp_castle gametype sab map
    >>> mp_makin
    >>> gametype sab map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // SD -- SEARCH & DESTROY CLASSIC
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype sd map mp_castle gametype sd map
    >>> mp_makin
    >>> gametype sd map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // TDM -- TEAM DEATH MATCH
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
    >>> mp_makin
    >>> gametype tdm map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // CTF -- CAPTURE THE FLAG
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype ctf map mp_castle gametype ctf map
    >>> mp_makin
    >>> gametype ctf map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // TWAR -- NOT SURE YET
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> //set sv_mapRotation "gametype twar map mp_castle gametype twar map
    >>> mp_makin
    >>> gametype twar map mp_roundhouse"
    >>>
    >>> //**************************************************
    >>> ****************************
    >>> // CURRENT MAP ROTATION
    >>> //**************************************************
    >>> ****************************
    >>>
    >>> set sv_mapRotation "gametype tdm map mp_castle gametype tdm map
    >>> mp_makin
    >>> gametype tdm map mp_roundhouse"
    >>>
    >>> -----Oorspronkelijk bericht-----
    >>> Van: Christian Gerbrandt [mailto:gerbra at gotadsl.co.uk]
    >>> Verzonden: woensdag 17 december 2008 19:28
    >>> Aan: cod at icculus.org
    >>> Onderwerp: RE: [cod] Server wont start.
    >>>
    >>> Can you post your server.cfg ?
    >>>
    >>> I had the same problem once, server was not reachable.
    >>> Turned out to be the server.cfg.
    >>> Best way to find out if server is working is by running it through a
    >>> GUI
    >>> for
    >>> the first time.
    >>> If it is working there, it should work on the CLI as well.
    >>>
    >>> -----Original Message-----
    >>> From: K.mintjes - Snelict [mailto:k.mintjes at snelict.nl]
    >>> Sent: 17 December 2008 17:55
    >>> To: cod at icculus.org
    >>> Subject: RE: [cod] Server wont start.
    >>>
    >>> Still not online.
    >>>
    >>> Putty give me know the following:
    >>>
    >>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No
    >>> such
    >>> file or directory
    >>> Application tried to create a window, but no driver could be loaded.
    >>> Make sure that your X server is running and that $DISPLAY is set
    >>> correctly.
    >>> Application tried to create a window, but no driver could be loaded.
    >>> Make sure that your X server is running and that $DISPLAY is set
    >>> correctly.
    >>> err:ole:apartment_createwindowifneeded CreateWindow failed with
    >>> error 2
    >>> err:ole:CoGetClassObject class  
    >>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
    >>> not
    >>> registered
    >>> err:ole:CoGetClassObject no class object
    >>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
    >>> 0x1
    >>> fixme:thread:SetThreadIdealProcessor (0x68): stub
    >>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
    >>> default
    >>> context.
    >>> err:d3d:InitAdapters Can't load opengl32.dll!
    >>> err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
    >>> fixme:thread:SetThreadIdealProcessor (0x80): stub
    >>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
    >>>
    >>> So it looks like it's the same as yours.
    >>>
    >>> But still the server stay down.
    >>> Server.cfg is in the main folder where it belongs.
    >>> Its weird..
    >>>
    >>>
    >>> -----Oorspronkelijk bericht-----
    >>> Van: dnk [mailto:d.k.emaillists at gmail.com]
    >>> Verzonden: woensdag 17 december 2008 18:46
    >>> Aan: cod at icculus.org
    >>> Onderwerp: Re: [cod] Server wont start.
    >>>
    >>> Well if SELinux is on, disable that and try again.
    >>>
    >>> Then post back if that works.
    >>>
    >>> d
    >>>
    >>>
    >>>
    >>> On 17-Dec-08, at 9:34 AM, K.mintjes - Snelict wrote:
    >>>
    >>>> I take the last one from fpsadmin.com, with the RPM files.
    >>>> And nope I didn't anything  custom on the server, The server is 32
    >>>> bit.
    >>>> I saw that selinux was on, properly the wrong command before
    >>>> installing
    >>>> everything.
    >>>> And he stay in the console, no exits.
    >>>> And nope didn't have a firewall on.
    >>>>
    >>>>
    >>>> -----Oorspronkelijk bericht-----
    >>>> Van: dnk [mailto:d.k.emaillists at gmail.com]
    >>>> Verzonden: woensdag 17 december 2008 18:27
    >>>> Aan: cod at icculus.org
    >>>> Onderwerp: Re: [cod] Server wont start.
    >>>>
    >>>> I was looking at your errors, and I noticed that yours has:
    >>>>
    >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
    >>>> error 0
    >>>>
    >>>>
    >>>> And mine has:
    >>>>
    >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
    >>>> error 2
    >>>>
    >>>> So I am trying to figure out what is different from mine to yours.
    >>>> When you installed it, did you use the installer script that
    >>>> compiles
    >>>> wine, or the one that uses the RPM's? Did you do anything custom on
    >>>> your install as far as package selection? 32 bit or 64 bit?
    >>>>
    >>>>
    >>>> When i start my server, this is normal:
    >>>>
    >>>> Application tried to create a window, but no driver could be  
    >>>> loaded.
    >>>> Make sure that your X server is running and that $DISPLAY is set
    >>>> correctly.
    >>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
    >>>> error 2
    >>>> err:ole:CoGetClassObject class
    >>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc}
    >>>> not registered
    >>>> err:ole:CoGetClassObject no class object
    >>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context
    >>>> 0x1
    >>>> fixme:thread:SetThreadIdealProcessor (0x68): stub
    >>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
    >>>> default context.
    >>>> err:d3d:InitAdapters Can't load opengl32.dll!
    >>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without  
    >>>> opengl
    >>>> fixme:thread:SetThreadIdealProcessor (0x80): stub
    >>>>
    >>>> And the console will just hang there. Does your console hang, or
    >>>> exit
    >>>> back out to the command prompt? Do you have a firewall on, or
    >>>> SELinux?
    >>>>
    >>>>
    >>>> Dnk
    >>>>
    >>>>
    >>>>
    >>>>
    >>>> On 17-Dec-08, at 8:51 AM, K.mintjes - Snelict wrote:
    >>>>
    >>>>> Mine actual startup command is the following:
    >>>>>
    >>>>> screen wine CoDWaWmp.exe -- +set dedicated 2 +set net_ip
    >>>>> 93.190.139.209 +set
    >>>>> net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate
    >>>>>
    >>>>> and in the startup.sh is the startup line the same..
    >>>>>
    >>>>> The server gives me only a lot of errors (see first mail).
    >>>>>
    >>>>> And doesn't start up.
    >>>>>
    >>>>> -----Oorspronkelijk bericht-----
    >>>>> Van: Dnk [mailto:d.k.emaillists at gmail.com]
    >>>>> Verzonden: woensdag 17 december 2008 17:45
    >>>>> Aan: cod at icculus.org
    >>>>> Onderwerp: Re: [cod] Server wont start.
    >>>>>
    >>>>> What is your actual startup command?
    >>>>>
    >>>>> Also, are you using the startup script that the installer script
    >>>>> can
    >>>>> generate for you?
    >>>>>
    >>>>> Dnk
    >>>>>
    >>>>> Sent from my iPhone
    >>>>>
    >>>>> On 17-Dec-08, at 7:37 AM, "K.mintjes - Snelict"
    >>>>> <k.mintjes at snelict.nl>
    >>>>> wrote:
    >>>>>
    >>>>>> Hi,
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> I had followed the latest tutorial which I could find on
    >>>>>> fpsadmin.com, to setup a cod5 server with wine and centos.
    >>>>>>
    >>>>>> Only the problem is when ill start up the server ill get the
    >>>>>> following:
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed:
    >>>>>> No
    >>>>>> such file or directory
    >>>>>>
    >>>>>> Application tried to create a window, but no driver could be
    >>>>>> loaded.
    >>>>>>
    >>>>>> Make sure that your X server is running and that $DISPLAY is set
    >>>>>> correctly.
    >>>>>>
    >>>>>> err:ole:apartment_createwindowifneeded CreateWindow failed with
    >>>>>> error 0
    >>>>>>
    >>>>>> err:ole:CoGetClassObject class
    >>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
    >>>>>>
    >>>>>> err:ole:CoGetClassObject no class object
    >>>>>> {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for
    >>>>>> context
    >>>>>> 0x1
    >>>>>>
    >>>>>> fixme:thread:SetThreadIdealProcessor (0x64): stub
    >>>>>>
    >>>>>> err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create
    >>>>>> default context.
    >>>>>>
    >>>>>> err:d3d:InitAdapters Can't load opengl32.dll!
    >>>>>>
    >>>>>> err:d3d:WineDirect3DCreate Direct3D9 is not available without
    >>>>>> opengl
    >>>>>>
    >>>>>> fixme:thread:SetThreadIdealProcessor (0x78): stub
    >>>>>>
    >>>>>> fixme:faultrep:ReportFault 0x32f8f0 0x0 stub
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> And the server stop loading, It is opened now for 10 minutes.
    >>>>>>
    >>>>>> The whole server setup was finished without any error.
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> What is happened up here, and how I can fix this..?
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> System is a centos server.
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> Thanks.
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> Dutchy88
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>
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