[cod] and the race begins...

Matt Smith matt at matt40k.co.uk
Thu Nov 8 14:47:44 EST 2007

Wine is rather, crude. No offense to the Dev's of Wine, but there working
with no documentation from Microsoft, hear say, hacked work rounds and
reverse engineering. The fact Microsoft has a agreement with Novell (a major
Linux player) means that just cross-platforms programs will become more and
more reliable and possible. But doesn't help.

Unfortunately, its not going to be easy to get a Linux build without the
source code.

I would image enough time \ work would make it work on Linux, but at what
cost is the main point. I mean, it crashing mid game, after a 'critical'
update render's it useless. I doubt this sort of thing a GSP can do, maybe a
home user this would be fine.

I only hope is that its going to be like EA - BF2 such as 1.41 where EA made
a Linux build then Multiplay ported it, rather successfully, I might add!


On 11/8/07, Bobby Housley <BHousley at aps-services.com> wrote:
>  Virtual Machine might be too high of overhead, has anyone looked into
> wine?
> At the very least you can get the configs straights and swap the binaries
> when they come out.
> The game itself may not work but the server should work. I'll look into it
> tonight.
>  ------------------------------
> *From:* Matt Smith [mailto:matt at matt40k.co.uk]
> *Sent:* Thursday, November 08, 2007 10:34 AM
> *To:* cod at icculus.org
> *Subject:* Re: [cod] and the race begins...
> UT does, still linux devs! Still so is COD... I think... Oh
> GOT THE FILES :D well the windows ones so only half way there
> M
> On 11/8/07, *Robert Mount *<rmount at pobox.com> wrote:
> Oh come on now.  Linux servers have gotten the shaft from IW since day
> one.  We've *never* gotten a linux server on release day from IW (or
> Gray Matter with UO).
> On Nov 8, 2007 9:34 AM, Matt Smith <matt at matt40k.co.uk> wrote:
> > I'm really pee'd off by this, I mean I expect it from EA
> ---
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> --
> Matt Smith
> Matt40k.co.uk

Matt Smith
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