Linux # loading default_server.cfg

Michal Posvanc posvanc at ji.cz
Mon Dec 10 17:01:31 EST 2007


Hi guys,

my problem is:

 

startup directive:

 

screen /home/posvanc/cod4/cod4_lnxded +set dedicated 2 +set fs_basepath
"/home/posvanc/cod4" + set fs_homepath "/home/posvanc/cod4" +set fs_game
"/mods/pam4" +set ui_maxclients "11" +exec default_server.cfg +map_rotate

 

all works but, after server start are not disabled perks and weapons setup
isnt proced ... i must use

rcon exec default_server.cfg and all works fine like ClanBase setup,
default_server.cfg

is in /cod4/main and same in /cod/mods/pam4 ...   what is wrong? 

 

there is:

 

//**************************************************************************
****

// Call of Duty 4 EU - ClanBase ofic. config

//**************************************************************************
****

//**************************************************************************
****

// Mod: Mod Warfare - edited 9:00 10.12.2007

//**************************************************************************
****

 

 

sets sv_hostname "^0Black^7Skulls #^31 ^7CW ^0Server"

sets _Admin "dayw"

sets _Email "dayw at blackskulls.org"

sets _Website "www.blackskulls.org"

sets _Location "czech"

sets _Mod "ModWarfare"

sets _ModVer "z_PAM400_beta"

sets _ModUpdate "ModWarfare"

set scr_motd "WELCOME on bS# server!"

 

// Network options

set com_hunkMegs "512"

set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server
communications

 

// Master servers

set sv_master1 "cod4master.activision.com"

set sv_master2 "cod4authorize.activision.com"

set sv_master3 "cod4master.infinityward.com"

set sv_master3 "cod4update.activision.com"

set sv_master4 "master.gamespy.com:28960"

set sv_master5 "master0.gamespy.com"

set sv_master6 "master1.gamespy.com"

set sv_master7 "clanservers.net"

set sv_gamespy "1"

 

// Password Settings

set rcon_password "xxxxx" // RCON must supply pw to use

set sv_privatePassword "" // Private slots, non-public slots

set g_password "" //Server password

 

// Player slots setup

set sv_maxclients "11" // MAX server player slots, this is TOTAL player
slots

set sv_privateclients "" // Number of private player slots, maxclients -
privateclients = public slots

 

// limits the number of players that can choose each class type

set class_assault_limit                  99

set class_specops_limit                  99

set class_heavygunner_limit              99

set class_demolitions_limit              99

set class_sniper_limit                   1

 

// Search & Destroy

scr_sd_bombtimer "45" 

scr_sd_defusetime"7"

scr_sd_multibomb "0"

scr_sd_numlives "1"

scr_sd_planttime "5"

scr_sd_playerrespawndelay "0"

scr_sd_roundlimit "20"

scr_sd_roundswitch "10"

scr_sd_scorelimit "0"

scr_sd_timelimit "2"

scr_sd_waverespawndelay "0"

 

// Anti Cheat Settings

set sv_disableClientConsole "0"

set cl_autocmd "0"

set sv_cheats "0"

set sv_pure "1"

set g_no_script_spam "1"

set sv_punkbuster "1"

 

// Strat Time

pam_allow_strattime "1"

pam_strattime "5"

 

// Bomb Sound Style

pam_oldstyle_sd_bombsounds "1"

 

// PAM Custom Overtime Settings

pam_do_custom_overtime "0"

 

// Mode

scr_hardcore "0"

scr_oldschool "0"

scr_oldschool_mw "0"

scr_game_onlyheadshots "0"

 

// Team Related (Friendly Fire)

scr_drawfriend "1"

scr_team_fftype "1"

 

// Team Killing

scr_team_teamkillpointloss "0"

scr_team_teamkillspawndelay "0"

scr_team_kickteamkillers "0"

scr_teamKillPunishCount "999"

 

// Team Respawn

scr_team_respawntime "0"

 

// Spectator Permissions

scr_game_spectatetype "1"

g_deadChat "0"

 

// Enemy Crosshair Color

pam_allow_red_enemy_crosshairs "0"

 

// Player Death/Respawn Settings (Player Related)

scr_player_numlives "1"

scr_player_forcerespawn "1"

scr_player_respawndelay "0"

scr_game_deathpointloss "0"

scr_game_suicidepointloss "0"

scr_player_suicidespawndelay "0"

 

scr_player_maxhealth "100"

scr_player_healthregentime "5"

scr_deleteexplosivesonspawn "1"

scr_player_sprinttime "4"

pam_fallDamageMinHeight "128"

pam_fallDamageMaxHeight "300"

g_speed "190"

 

// Game Timers

scr_game_graceperiod "15"

scr_game_matchstarttime "10"

scr_game_playerwaittime "15"

 

// Environmental g_gravity", "800"

scr_enable_music", "0"

scr_fog_disable", "1"

pam_allow_fog", "0"

 

// HUD

scr_enable_scoretext "1"

scr_enable_hiticon "1"

pam_allow_nade_hiticon "1"

g_maxDroppedWeapons "16"

ui_hud_showdeathicons "0"

scr_showperksonspawn "1"

pam_hud_show_nade_indicator "1"

 

// Voice Comms

setDvar("sv_voice "0"

sv_voiceQuality "3"

voice_deadChat "0"

voice_global "0"

voice_localEcho "0"

 

// Assault Class Options

allies_allow_assault "1"

axis_allow_assault "1"

class_assault_allowdrop "1"

class_assault_camo "camo_none"

class_assault_frags "1"

class_assault_grenade "flash_grenade"

class_assault_limit "99"

class_assault_movespeed "0.95"

class_assault_perk1 "specialty_extraammo"

class_assault_perk2 "specialty_bulletdamage"

class_assault_perk3 "specialty_null"

class_assault_primary "m4"

class_assault_primary_attachment "none"

class_assault_secondary "beretta"

class_assault_secondary_attachment "none"

class_assault_special "1"

 

// Weapons

weap_allow_ak47 "1"

weap_allow_g3 "1"

weap_allow_g36c "1"

weap_allow_m14 "1"

weap_allow_m16 "1"

weap_allow_m4 "1"

weap_allow_mp44 "1"

 

// Attachments

attach_allow_assault_acog "0"

attach_allow_assault_gl "0"

attach_allow_assault_none "1"

attach_allow_assault_reflex "0"

attach_allow_assault_silencer "1"

 

// Demolitions Class Options

allies_allow_demolitions "1"

axis_allow_demolitions "1"

class_demolitions_allowdrop "0"

class_demolitions_camo "camo_none"

class_demolitions_frags "1"

class_demolitions_grenade "smoke_grenade"

class_demolitions_limit "1"

class_demolitions_movespeed "1"

class_demolitions_perk1 "specialty_extraammo"

class_demolitions_perk2 specialty_bulletdamage"

class_demolitions_perk3 "specialty_null"

class_demolitions_primary "winchester1200"

class_demolitions_primary_attachment "none"

class_demolitions_secondary "beretta"

class_demolitions_secondary_attachment "none"

class_demolitions_special "1"

 

// Weapons

weap_allow_m1014 "1"

weap_allow_winchester1200 "1"

 

// Attachments

attach_allow_shotgun_grip", "1"

attach_allow_shotgun_none", "1"

attach_allow_shotgun_reflex", "0"

 

// Heavygunner Class Options

allies_allow_heavygunner "0"

axis_allow_heavygunner "0"

class_heavygunner_allowdrop "0" class_heavygunner_camo "camo_none"
class_heavygunner_frags "1" class_heavygunner_grenade "flash_grenade"
class_heavygunner_limit "0"

class_heavygunner_movespeed "0.875"

class_heavygunner_perk1 "specialty_extraammo"

class_heavygunner_perk2 "specialty_bulletdamage"

class_heavygunner_perk3 "specialty_null"

class_heavygunner_primary "saw"

class_heavygunner_primary_attachment "none"

class_heavygunner_secondary "usp"

class_heavygunner_secondary_attachment "none"

class_heavygunner_special "1"

 

// Weapons

weap_allow_m60e4 "0"

weap_allow_rpd "0"

weap_allow_saw "0"

 

// Attachments

attach_allow_lmg_acog "0"

attach_allow_lmg_grip "0"

attach_allow_lmg_none "1"

attach_allow_lmg_reflex "0"

 

// Sniper Class Options

allies_allow_sniper "1"

axis_allow_sniper "1"

class_sniper_allowdrop "0"

class_sniper_camo "camo_none"

class_sniper_frags "1"

class_sniper_grenade "flash_grenade"

class_sniper_limit "1"

class_sniper_movespeed "1"

sclass_sniper_perk1 "specialty_extraammo"

class_sniper_perk2 "specialty_bulletdamage"

class_sniper_perk3 "specialty_null"

class_sniper_primary "m40a3"

class_sniper_primary_attachment "none"

class_sniper_secondary "beretta"

class_sniper_secondary_attachment "silencer"

class_sniper_special "1"

 

// Weapons

weap_allow_barrett "0"

weap_allow_dragunov "0"

weap_allow_m21 "0"

weap_allow_m40a3 "1"

weap_allow_remington700 "1"

 

// Attachments

attach_allow_sniper_acog "0"

attach_allow_sniper_none "1"

 

// Other

pam_deadly_boltaction_snipers "1"

pam_deadly_semiauto_snipers "1"

 

// SpecOps Class Options

allies_allow_specops "1"

axis_allow_specops "1"

class_specops_allowdrop "1"

class_specops_camo "camo_none"

class_specops_frags "1"

class_specops_grenade "flash_grenade"

class_specops_limit "99"

class_specops_movespeed "1"

class_specops_perk1 "specialty_extraammo"

class_specops_perk2 "specialty_bulletdamage"

class_specops_perk3 "specialty_null"

class_specops_primary "mp5"

class_specops_primary_attachment "none"

class_specops_secondary "usp"

class_specops_secondary_attachment "silencer!

class_specops_special "1"

 

// Weapons

weap_allow_ak74u "1"

weap_allow_mp5 "1"

weap_allow_p90 "0"

weap_allow_skorpion "1"

weap_allow_uzi "1"

 

// Attachments

attach_allow_smg_acog "0"

attach_allow_smg_none "1"

attach_allow_smg_reflex "0"

attach_allow_smg_silencer "1"

 

// Pistols

weap_allow_beretta "1"

weap_allow_colt45 "1"

weap_allow_deserteagle "1"

weap_allow_deserteaglegold "1"

weap_allow_usp "1"

 

// Attachments

setDvar("attach_allow_pistol_none", "1");

setDvar("attach_allow_pistol_silencer", "1");

 

// Stun Nades

weap_allow_concussion_grenade "0"

pam_stun_nade_radius_min_effect "512"

pam_stun_nade_effect_scale "1"

 

// Other nades

weap_allow_flash_grenade "1"

weap_allow_frag_grenade "1"

weap_allow_smoke_grenade "1"

// Map-Placed Weapons

scr_weapon_allowc4 "0"

scr_weapon_allowclaymores "0"

scr_weapon_allowrpgs "0"

scr_weapon_allowflash "1"

scr_weapon_allowfrags "1"

scr_weapon_allowmines "0"

 

// Smoke

scr_weapon_allowsmoke "1"

 

// Nightvision

scr_enable_nightvision "1"

 

//Pam

pam_player_reset_halftime_scores "0"

pam_hud_allow_obj_icons "0"

pam_hud_allow_players_left "1"

pam_allow_weapon_damage_adjust "0"

pam_knife_nerf "0"

pam_allow_turrets "0"

 

// Logging

logfileb "1"

g_log" "games_mp.log"

g_logSync "0"

loc_warnings "0"

 

// Voting

g_allowVote "0"

g_voteAbstainWeight "0.5

g_oldVoting "0"

 

// Client Issues

sv_maxPing "0"

sv_maxRate "25000"

sv_minPing "0"

sv_reconnectlimit "3"

g_inactivity "0"

sv_kickBanTime "0"

sv_disableClientConsole "0"

 

// Anti-Lag efforts

g_antilag "0"

g_smoothClients "1"

 

// Other

sv_fps "20"

sv_allowDownload "1"

scr_teambalance "0"

scr_game_allowkillcam "0"

sv_pure "1"

 

// Perks

scr_game_perks "1"

 

ClanBase Default Config (pam_mode cb)

 

perk_allow_specialty_armorvest "0"

perk_armorVest "100"

perk_allow_specialty_bulletdamage "1"

perk_bulletDamage "40"

perk_allow_specialty_explosivedamage "0"

perk_explosiveDamage "0"

perk_allow_c4_mp "0"

pam_perk_c4_ammo "0"

perk_allow_claymore_mp "0"

pam_perk_claymore_ammo "0"

perk_allow_rpg_mp "0"

pam_perk_rpg_ammo "0"

perk_allow_specialty_bulletaccuracy "0"

perk_allow_specialty_extraammo "1"

pam_perk_bandolier_for_all "0"

perk_allow_specialty_bulletpenetration "0"

perk_allow_specialty_detectexplosive "0"

perk_allow_specialty_fastreload "0"

perk_allow_specialty_gpsjammer "0"

perk_allow_specialty_grenadepulldeath "0"

perk_allow_specialty_holdbreath "0"

perk_allow_specialty_longersprint "0"

perk_allow_specialty_parabolic "0"

perk_allow_specialty_pistoldeath "0"

perk_allow_specialty_quieter "0"

perk_allow_specialty_rof "0"

perk_allow_specialty_specialgrenade "0"

pam_perk_specialty_nade_extra_ammo "0"

perk_allow_specialty_fraggrenade "0"

pam_perk_frag_nade_extra_ammo "0"

 

set q_gametype "sd"

 

// MAPROTATION

set sv_mapRotation "gametype sd map mp_showdown  gametype sd map mp_bloc
gametype sd map mp_bog  gametype sd mp_cargoship gametype sd map gametype sd
mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown
gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map
mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd
map mp_backlot gametype sd map mp_strike gametype sd map mp_vacant"

 

set sv_maprotationcurrent ""

 

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