[cod] Linux # loading default_server.cfg
admin at teamhost.co.uk
admin at teamhost.co.uk
Mon Dec 10 18:05:23 EST 2007
Thanks I needed a better config ;)
Dan
_____
From: Michal Posvanc [mailto:posvanc at ji.cz]
Sent: 10 December 2007 22:02
To: cod at icculus.org
Subject: [cod] Linux # loading default_server.cfg
Hi guys,
my problem is:
startup directive:
screen /home/posvanc/cod4/cod4_lnxded +set dedicated 2 +set fs_basepath
"/home/posvanc/cod4" + set fs_homepath "/home/posvanc/cod4" +set fs_game
"/mods/pam4" +set ui_maxclients "11" +exec default_server.cfg +map_rotate
all works but, after server start are not disabled perks and weapons setup
isnt proced ... i must use
rcon exec default_server.cfg and all works fine like ClanBase setup,
default_server.cfg
is in /cod4/main and same in /cod/mods/pam4 ... what is wrong?
there is:
//**************************************************************************
****
// Call of Duty 4 EU - ClanBase ofic. config
//**************************************************************************
****
//**************************************************************************
****
// Mod: Mod Warfare - edited 9:00 10.12.2007
//**************************************************************************
****
sets sv_hostname "^0Black^7Skulls #^31 ^7CW ^0Server"
sets _Admin "dayw"
sets _Email "dayw at blackskulls.org"
sets _Website "www.blackskulls.org"
sets _Location "czech"
sets _Mod "ModWarfare"
sets _ModVer "z_PAM400_beta"
sets _ModUpdate "ModWarfare"
set scr_motd "WELCOME on bS# server!"
// Network options
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server
communications
// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "xxxxx" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
set g_password "" //Server password
// Player slots setup
set sv_maxclients "11" // MAX server player slots, this is TOTAL player
slots
set sv_privateclients "" // Number of private player slots, maxclients -
privateclients = public slots
// limits the number of players that can choose each class type
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 1
// Search & Destroy
scr_sd_bombtimer "45"
scr_sd_defusetime"7"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "20"
scr_sd_roundswitch "10"
scr_sd_scorelimit "0"
scr_sd_timelimit "2"
scr_sd_waverespawndelay "0"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_no_script_spam "1"
set sv_punkbuster "1"
// Strat Time
pam_allow_strattime "1"
pam_strattime "5"
// Bomb Sound Style
pam_oldstyle_sd_bombsounds "1"
// PAM Custom Overtime Settings
pam_do_custom_overtime "0"
// Mode
scr_hardcore "0"
scr_oldschool "0"
scr_oldschool_mw "0"
scr_game_onlyheadshots "0"
// Team Related (Friendly Fire)
scr_drawfriend "1"
scr_team_fftype "1"
// Team Killing
scr_team_teamkillpointloss "0"
scr_team_teamkillspawndelay "0"
scr_team_kickteamkillers "0"
scr_teamKillPunishCount "999"
// Team Respawn
scr_team_respawntime "0"
// Spectator Permissions
scr_game_spectatetype "1"
g_deadChat "0"
// Enemy Crosshair Color
pam_allow_red_enemy_crosshairs "0"
// Player Death/Respawn Settings (Player Related)
scr_player_numlives "1"
scr_player_forcerespawn "1"
scr_player_respawndelay "0"
scr_game_deathpointloss "0"
scr_game_suicidepointloss "0"
scr_player_suicidespawndelay "0"
scr_player_maxhealth "100"
scr_player_healthregentime "5"
scr_deleteexplosivesonspawn "1"
scr_player_sprinttime "4"
pam_fallDamageMinHeight "128"
pam_fallDamageMaxHeight "300"
g_speed "190"
// Game Timers
scr_game_graceperiod "15"
scr_game_matchstarttime "10"
scr_game_playerwaittime "15"
// Environmental g_gravity", "800"
scr_enable_music", "0"
scr_fog_disable", "1"
pam_allow_fog", "0"
// HUD
scr_enable_scoretext "1"
scr_enable_hiticon "1"
pam_allow_nade_hiticon "1"
g_maxDroppedWeapons "16"
ui_hud_showdeathicons "0"
scr_showperksonspawn "1"
pam_hud_show_nade_indicator "1"
// Voice Comms
setDvar("sv_voice "0"
sv_voiceQuality "3"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
// Assault Class Options
allies_allow_assault "1"
axis_allow_assault "1"
class_assault_allowdrop "1"
class_assault_camo "camo_none"
class_assault_frags "1"
class_assault_grenade "flash_grenade"
class_assault_limit "99"
class_assault_movespeed "0.95"
class_assault_perk1 "specialty_extraammo"
class_assault_perk2 "specialty_bulletdamage"
class_assault_perk3 "specialty_null"
class_assault_primary "m4"
class_assault_primary_attachment "none"
class_assault_secondary "beretta"
class_assault_secondary_attachment "none"
class_assault_special "1"
// Weapons
weap_allow_ak47 "1"
weap_allow_g3 "1"
weap_allow_g36c "1"
weap_allow_m14 "1"
weap_allow_m16 "1"
weap_allow_m4 "1"
weap_allow_mp44 "1"
// Attachments
attach_allow_assault_acog "0"
attach_allow_assault_gl "0"
attach_allow_assault_none "1"
attach_allow_assault_reflex "0"
attach_allow_assault_silencer "1"
// Demolitions Class Options
allies_allow_demolitions "1"
axis_allow_demolitions "1"
class_demolitions_allowdrop "0"
class_demolitions_camo "camo_none"
class_demolitions_frags "1"
class_demolitions_grenade "smoke_grenade"
class_demolitions_limit "1"
class_demolitions_movespeed "1"
class_demolitions_perk1 "specialty_extraammo"
class_demolitions_perk2 specialty_bulletdamage"
class_demolitions_perk3 "specialty_null"
class_demolitions_primary "winchester1200"
class_demolitions_primary_attachment "none"
class_demolitions_secondary "beretta"
class_demolitions_secondary_attachment "none"
class_demolitions_special "1"
// Weapons
weap_allow_m1014 "1"
weap_allow_winchester1200 "1"
// Attachments
attach_allow_shotgun_grip", "1"
attach_allow_shotgun_none", "1"
attach_allow_shotgun_reflex", "0"
// Heavygunner Class Options
allies_allow_heavygunner "0"
axis_allow_heavygunner "0"
class_heavygunner_allowdrop "0" class_heavygunner_camo "camo_none"
class_heavygunner_frags "1" class_heavygunner_grenade "flash_grenade"
class_heavygunner_limit "0"
class_heavygunner_movespeed "0.875"
class_heavygunner_perk1 "specialty_extraammo"
class_heavygunner_perk2 "specialty_bulletdamage"
class_heavygunner_perk3 "specialty_null"
class_heavygunner_primary "saw"
class_heavygunner_primary_attachment "none"
class_heavygunner_secondary "usp"
class_heavygunner_secondary_attachment "none"
class_heavygunner_special "1"
// Weapons
weap_allow_m60e4 "0"
weap_allow_rpd "0"
weap_allow_saw "0"
// Attachments
attach_allow_lmg_acog "0"
attach_allow_lmg_grip "0"
attach_allow_lmg_none "1"
attach_allow_lmg_reflex "0"
// Sniper Class Options
allies_allow_sniper "1"
axis_allow_sniper "1"
class_sniper_allowdrop "0"
class_sniper_camo "camo_none"
class_sniper_frags "1"
class_sniper_grenade "flash_grenade"
class_sniper_limit "1"
class_sniper_movespeed "1"
sclass_sniper_perk1 "specialty_extraammo"
class_sniper_perk2 "specialty_bulletdamage"
class_sniper_perk3 "specialty_null"
class_sniper_primary "m40a3"
class_sniper_primary_attachment "none"
class_sniper_secondary "beretta"
class_sniper_secondary_attachment "silencer"
class_sniper_special "1"
// Weapons
weap_allow_barrett "0"
weap_allow_dragunov "0"
weap_allow_m21 "0"
weap_allow_m40a3 "1"
weap_allow_remington700 "1"
// Attachments
attach_allow_sniper_acog "0"
attach_allow_sniper_none "1"
// Other
pam_deadly_boltaction_snipers "1"
pam_deadly_semiauto_snipers "1"
// SpecOps Class Options
allies_allow_specops "1"
axis_allow_specops "1"
class_specops_allowdrop "1"
class_specops_camo "camo_none"
class_specops_frags "1"
class_specops_grenade "flash_grenade"
class_specops_limit "99"
class_specops_movespeed "1"
class_specops_perk1 "specialty_extraammo"
class_specops_perk2 "specialty_bulletdamage"
class_specops_perk3 "specialty_null"
class_specops_primary "mp5"
class_specops_primary_attachment "none"
class_specops_secondary "usp"
class_specops_secondary_attachment "silencer!
class_specops_special "1"
// Weapons
weap_allow_ak74u "1"
weap_allow_mp5 "1"
weap_allow_p90 "0"
weap_allow_skorpion "1"
weap_allow_uzi "1"
// Attachments
attach_allow_smg_acog "0"
attach_allow_smg_none "1"
attach_allow_smg_reflex "0"
attach_allow_smg_silencer "1"
// Pistols
weap_allow_beretta "1"
weap_allow_colt45 "1"
weap_allow_deserteagle "1"
weap_allow_deserteaglegold "1"
weap_allow_usp "1"
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Stun Nades
weap_allow_concussion_grenade "0"
pam_stun_nade_radius_min_effect "512"
pam_stun_nade_effect_scale "1"
// Other nades
weap_allow_flash_grenade "1"
weap_allow_frag_grenade "1"
weap_allow_smoke_grenade "1"
// Map-Placed Weapons
scr_weapon_allowc4 "0"
scr_weapon_allowclaymores "0"
scr_weapon_allowrpgs "0"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "0"
// Smoke
scr_weapon_allowsmoke "1"
// Nightvision
scr_enable_nightvision "1"
//Pam
pam_player_reset_halftime_scores "0"
pam_hud_allow_obj_icons "0"
pam_hud_allow_players_left "1"
pam_allow_weapon_damage_adjust "0"
pam_knife_nerf "0"
pam_allow_turrets "0"
// Logging
logfileb "1"
g_log" "games_mp.log"
g_logSync "0"
loc_warnings "0"
// Voting
g_allowVote "0"
g_voteAbstainWeight "0.5
g_oldVoting "0"
// Client Issues
sv_maxPing "0"
sv_maxRate "25000"
sv_minPing "0"
sv_reconnectlimit "3"
g_inactivity "0"
sv_kickBanTime "0"
sv_disableClientConsole "0"
// Anti-Lag efforts
g_antilag "0"
g_smoothClients "1"
// Other
sv_fps "20"
sv_allowDownload "1"
scr_teambalance "0"
scr_game_allowkillcam "0"
sv_pure "1"
// Perks
scr_game_perks "1"
ClanBase Default Config (pam_mode cb)
perk_allow_specialty_armorvest "0"
perk_armorVest "100"
perk_allow_specialty_bulletdamage "1"
perk_bulletDamage "40"
perk_allow_specialty_explosivedamage "0"
perk_explosiveDamage "0"
perk_allow_c4_mp "0"
pam_perk_c4_ammo "0"
perk_allow_claymore_mp "0"
pam_perk_claymore_ammo "0"
perk_allow_rpg_mp "0"
pam_perk_rpg_ammo "0"
perk_allow_specialty_bulletaccuracy "0"
perk_allow_specialty_extraammo "1"
pam_perk_bandolier_for_all "0"
perk_allow_specialty_bulletpenetration "0"
perk_allow_specialty_detectexplosive "0"
perk_allow_specialty_fastreload "0"
perk_allow_specialty_gpsjammer "0"
perk_allow_specialty_grenadepulldeath "0"
perk_allow_specialty_holdbreath "0"
perk_allow_specialty_longersprint "0"
perk_allow_specialty_parabolic "0"
perk_allow_specialty_pistoldeath "0"
perk_allow_specialty_quieter "0"
perk_allow_specialty_rof "0"
perk_allow_specialty_specialgrenade "0"
pam_perk_specialty_nade_extra_ammo "0"
perk_allow_specialty_fraggrenade "0"
pam_perk_frag_nade_extra_ammo "0"
set q_gametype "sd"
// MAPROTATION
set sv_mapRotation "gametype sd map mp_showdown gametype sd map mp_bloc
gametype sd map mp_bog gametype sd mp_cargoship gametype sd map gametype sd
mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown
gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map
mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd
map mp_backlot gametype sd map mp_strike gametype sd map mp_vacant"
set sv_maprotationcurrent ""
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