[cod] COD2 / Blocking sv_maxclients ?

Ian mu mu.llamas at gmail.com
Wed May 3 13:19:01 EDT 2006


Haven't tested this, but I guess you could do a readonly
donotchange.cfgfile (core settings not to change and that do not
change throughout the
game, maxclients, privateclients, maxrate etc), and then actually use
punkbuster, so I think it would be

pb_sv_task 60 300 exec donotchange.cfg

in your config, which would reset those vars every 5 mins. Like I said,
never tested in cod2, but might be a different angle you could approach the
problem from. (Nothing to ultimately stop them removing that task though if
they are wise enough). Or you could get a timed rcon or screen command to
send it if necessary.


On 5/3/06, Apiserv SupTek <suptek at apiserv.com> wrote:
>
> Ok thx for replies all :)
>
> Cob
>
> On Wed, 3 May 2006 11:45:37 -0400 (EDT), drlove wrote
> > > Yes I try to add +set sv_maxclients 12 or just +sv_maxclients 12 on
> the
> > > command line, but if sv_maxclients 32, for exemple, is present in the
> > > server.cfg file, the server will be a 32 slots one.
> >
> > You could have the server exec a 'contract.cfg' or similar included
> > by the server.cfg. This config would have vars which are manditory
> > per the customer's contract, and would over-write any identical vars
> > in the server config file. Although possible to remove the include,
> >  simply describe in commented lines that altering or removing the
> > contract config is not allowed. I've done this with sof2 servers.
> >
> > Jeff Love
> > Burgh Gaming
>
>
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