<div>Haven't tested this, but I guess you could do a readonly donotchange.cfg file (core settings not to change and that do not change throughout the game, maxclients, privateclients, maxrate etc), and then actually use punkbuster, so I think it would be
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<div>pb_sv_task 60 300 exec donotchange.cfg </div>
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<div>in your config, which would reset those vars every 5 mins. Like I said, never tested in cod2, but might be a different angle you could approach the problem from. (Nothing to ultimately stop them removing that task though if they are wise enough). Or you could get a timed rcon or screen command to send it if necessary.
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<div><span class="gmail_quote">On 5/3/06, <b class="gmail_sendername">Apiserv SupTek</b> <<a href="mailto:suptek@apiserv.com">suptek@apiserv.com</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Ok thx for replies all :)<br><br>Cob<br><br>On Wed, 3 May 2006 11:45:37 -0400 (EDT), drlove wrote<br>> > Yes I try to add +set sv_maxclients 12 or just +sv_maxclients 12 on the
<br>> > command line, but if sv_maxclients 32, for exemple, is present in the<br>> > server.cfg file, the server will be a 32 slots one.<br>><br>> You could have the server exec a 'contract.cfg' or similar included
<br>> by the server.cfg. This config would have vars which are manditory<br>> per the customer's contract, and would over-write any identical vars<br>> in the server config file. Although possible to remove the include,
<br>> simply describe in commented lines that altering or removing the<br>> contract config is not allowed. I've done this with sof2 servers.<br>><br>> Jeff Love<br>> Burgh Gaming<br><br></blockquote></div>
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