[cod] [COD] Servers crashing while in S&D gametype
Mike @ YB-Staff.co.uk
mike at yb-staff.co.uk
Fri Jul 21 15:04:42 EDT 2006
Geoff,
Do this on a Windows Server? If so how?
-----Original Message-----
From: Geoff Goas [mailto:gitman at gmail.com]
Sent: 21 July 2006 19:57
To: cod at icculus.org
Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
ls -l .callofduty2/main/ and show us your printout
On 7/21/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
>
> Hi Jonathan,
>
> I have tryed doing that... as I said below I done a complete new clean
> install but the problem still occured. It runs ok for about 5-10mins
> and then comes the script runtime error :(
> ________________________________
> From: dijonwolfie at googlemail.com [mailto:dijonwolfie at googlemail.com]
> On Behalf Of Jonathan Adams
> Sent: 21 July 2006 19:47
> To: cod at icculus.org
> Subject: Re: [cod] [COD] Servers crashing while in S&D gametype
>
>
> Try re-installing some of your IWD files on the server... it appears
> as if one or two are corrupt.
>
> On 21/07/06, Mike @ YB-Staff.co.uk <mike at yb-staff.co.uk> wrote:
> >
> >
> >
> > Hi all,
> >
> > Ive been having an ongoing problem with my servers crashing whenever
> > the
> S&D gametpye is played. I get a script runtime error which is really
> bugging me.
> >
> > Details:
> > Windows 2003 Dedicated
> > Clean COD2 Install - No mods - v1.3
> > All other gametypes are fine
> >
> > I have tried:-
> > A complete new install of COD2 on the server, no mods and the
> > problem
> still happens :-(
> >
> > --------------------------------------------
> >
> > ******* script runtime error ******* Unknown weapon
> > mosin_nagant_mp.: (file 'maps/mp/gametypes/sd.gsc', line
> 776)
> > self setWeaponSlotWeapon("primary", self.pers["weapon"]);
> > *
> > called from:
> > (file 'maps/mp/gametypes/sd.gsc', line 366) spawnPlayer();
> > *
> > called from:
> > (file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
> > [[level.callbackPlayerConnect]]();
> > *
> > started from:
> > (file 'maps/mp/gametypes/sd.gsc', line 1339) wait 0; // Required for
> > Callback_PlayerDisconnect to complete before
> updateTeamStatus can execute
> > *
> > ************************************
> > dvar set cl_paused 0
> > dvar set loc_language 0
> > dvar set loc_forceEnglish 0
> > dvar set com_errorTitle Error
> > dvar set com_errorMessage script runtime error (see console for
> > details) (file 'maps/mp/gametypes/sd.gsc', line 1339)
> >
> > ********************
> > ERROR: script runtime error
> > (see console for details)
> > (file 'maps/mp/gametypes/sd.gsc', line 1339)
> >
> > ********************
> > ----- Server Shutdown -----
> >
> > Thanks in advance for any help with this
>
>
--
Geoff Goas, Administrator
|ax|anarchic - http://www.anarchic-x.com
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