[cod] status iwd/sum mismatch (map problems)

Steven Hartland killing at multiplay.co.uk
Fri Jul 7 12:55:52 EDT 2006


What on earth happened to your email here? Got 5 lines down and gave in reading.

    Steve
  ----- Original Message ----- 
  From: Eduardo E. Silva 
  To: cod at icculus.org 
  Sent: Friday, July 07, 2006 5:30 PM
  Subject: Re: [cod] status iwd/sum mismatch (map problems)


  What really stinks about all of these things is that MOST software 
  companies. Including Microsoft. publish  fixes for issues with their  
  software, specially when it comes to security holes.

  I mean 
  you  are publishing games that are SOLD that 
  contain flaws 
  that 
  prevent 
  you from truly doing what you paid 
  for. 
  This is not just the 
  case of COD2. 
  It has been the same 
  />problems with the ENTIRE COD  line.

  I wish 
  I could 

  do something about it, but like 
  everybody here. Unless we come 

  />together we are toast. Specially 
  since they won't release 
  COD3 for 
  PC yet. 
  I am sure if they publish 
  it. We are 
  going to have the 
  SAME old issues: no 
  PB, no this not 
  />that, bugs here bugs 
  there.

  It all comes down 
  to 

   the persons doing 
  the QA and the director of 
  development. Which I 

  know, but I 
  can't publish out of a 
  courtesy. Look in the game's box that 
  the game came in.


  />/>lists at codclanservers.net 
  wrote: 
  > Apparently 
  if we 
  want this 
  issue fixed 
  we should continue to request 
  > 
  />that 
  />Activision/Infinity Ward increase the length of this string 
  in 
  />the 
  />> COD2 MP Client on their next patch, assuming 
  />there is 
  another patch 

  > coming out for COD2 PC. 
  That 
  would 
  practically bring COD2 up to 
  where 
  > 
  the COD1 
  1.5 code left 
  off. But considering 402's 
  />official statement 

  > that 
  Infinity Ward does not 
  intend to fix 
  this 
  issue, let's not hold our 

  > 
  breath. :/ We're just really 

  glad that the COD2 1.3 Linux 
  />bins were 
  > finally 
  released. 
  />> 


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