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<DIV><FONT face=Arial size=2>What on earth happened to your email here? Got 5
lines down and gave in reading.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2> Steve</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=esilva@silvex.com href="mailto:esilva@silvex.com">Eduardo E.
Silva</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=cod@icculus.org
href="mailto:cod@icculus.org">cod@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, July 07, 2006 5:30 PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [cod] status iwd/sum
mismatch (map problems)</DIV>
<DIV><BR></DIV>What really stinks about all of these things is that MOST
software <BR>companies. Including Microsoft. publish fixes for issues
with their <BR>software, specially when it comes to security
holes.<BR><BR>I mean <BR>you are publishing games that are SOLD
that <BR>contain flaws <BR>that <BR>prevent <BR>you from truly doing what you
paid <BR>for. <BR>This is not just the <BR>case of COD2. <BR>It has been the
same <BR>/>problems with the ENTIRE COD line.<BR><BR>I wish <BR>I
could <BR><BR>do something about it, but like <BR>everybody here. Unless we
come <BR><BR>/>together we are toast. Specially <BR>since they won't
release <BR>COD3 for <BR>PC yet. <BR>I am sure if they publish <BR>it. We are
<BR>going to have the <BR>SAME old issues: no <BR>PB, no this not
<BR>/>that, bugs here bugs <BR>there.<BR><BR>It all comes down <BR>to
<BR><BR> the persons doing <BR>the QA and the director of
<BR>development. Which I <BR><BR>know, but I <BR>can't publish out of a
<BR>courtesy. Look in the game's box that <BR>the game came
in.<BR><BR><BR>/>/>lists@codclanservers.net <BR>wrote: <BR>>
Apparently <BR>if we <BR>want this <BR>issue fixed <BR>we should continue to
request <BR>> <BR>/>that <BR>/>Activision/Infinity Ward increase the
length of this string <BR>in <BR>/>the <BR>/>> COD2 MP Client on
their next patch, assuming <BR>/>there is <BR>another patch <BR><BR>>
coming out for COD2 PC. <BR>That <BR>would <BR>practically bring COD2 up to
<BR>where <BR>> <BR>the COD1 <BR>1.5 code left <BR>off. But considering
402's <BR>/>official statement <BR><BR>> that <BR>Infinity Ward does not
<BR>intend to fix <BR>this <BR>issue, let's not hold our <BR><BR>>
<BR>breath. :/ We're just really <BR><BR>glad that the COD2 1.3 Linux
<BR>/>bins were <BR>> finally <BR>released. <BR>/>>
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