[cod] COD2 GUID = 0 exploit

luke at techfreak.org luke at techfreak.org
Tue Jan 3 15:11:52 EST 2006


Yeah, it's likely two (or more) issues. If the master server is returning
faulty values you will usually see at least several players on each server
with a guid of zero.

If you just have one player with a guid of zero it is likely hes using
some exploit or hack.

Luke

> Well, another problem might be the use of a cracked binary. These don't
> contact
> the master server, so GUID is always 0.
>
> Steven Hartland wrote:
>
>> Nope wasn't aware of that at all, just seems strange that it appears
>> to be all the people that need banning ( playing up etc ) that have it.
>>
>> Possibly two issues?
>>       Steve / K
>> ----- Original Message ----- From: <luke at techfreak.org>
>> To: <cod at icculus.org>
>> Sent: Tuesday, January 03, 2006 5:09 PM
>> Subject: Re: [cod] COD2 GUID = 0 exploit
>>
>>
>>> As I'm sure you are aware, there has also been a long-standing issue
>>> with
>>> the COD master servers occasionally returning players guid as zero.
>>> Sometimes it's all players, sometimes it's just amny of them (maybe
>>> they
>>> have several master servers?). Anyway, I'm sure you are aware of this.
>>> Maybe this is a new exploit.....
>>>
>>> The reason I am painfully aware of this is that we have a custom
>>> application that tracks users on our servers using guid. If we ban a
>>> player, the application grabs their IP and guid and bans them in a sql
>>> database. However, if there are players on the server with the same
>>> guid
>>> (0), then they all get banned.........
>>>
>>> Due to this issue, we have rewritten the application to use the
>>> player IP
>>> only if the guid is zero.
>>
>>
>>
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