[cod] COD2 GUID = 0 exploit

MueR muer at clanftd.net
Tue Jan 3 13:39:05 EST 2006


Well, another problem might be the use of a cracked binary. These don't 
contact
the master server, so GUID is always 0.

Steven Hartland wrote:

> Nope wasn't aware of that at all, just seems strange that it appears
> to be all the people that need banning ( playing up etc ) that have it.
>
> Possibly two issues?
>       Steve / K
> ----- Original Message ----- From: <luke at techfreak.org>
> To: <cod at icculus.org>
> Sent: Tuesday, January 03, 2006 5:09 PM
> Subject: Re: [cod] COD2 GUID = 0 exploit
>
>
>> As I'm sure you are aware, there has also been a long-standing issue 
>> with
>> the COD master servers occasionally returning players guid as zero.
>> Sometimes it's all players, sometimes it's just amny of them (maybe they
>> have several master servers?). Anyway, I'm sure you are aware of this.
>> Maybe this is a new exploit.....
>>
>> The reason I am painfully aware of this is that we have a custom
>> application that tracks users on our servers using guid. If we ban a
>> player, the application grabs their IP and guid and bans them in a sql
>> database. However, if there are players on the server with the same guid
>> (0), then they all get banned.........
>>
>> Due to this issue, we have rewritten the application to use the 
>> player IP
>> only if the guid is zero.
>
>
>
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-- 
Met vriendelijke groet,

MueR
Clan -=[FTD]=-
Sergeant Major of the Army

Clan Council lid
Tactical Officer
Server Management

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