[cod] RE : [cod] bug in 1.2a

Team T.D.G.V www.tdgv.com admin.tdgv at hotmail.fr
Mon Apr 17 13:46:07 EDT 2006


and others bug stay... read and look movie i past copy of post from 
http://forum.awemod.com/viewtopic.php?t=3400:

I had to bump this and also alert ALL COD2servers admins.

The quake3info server crash exploit is STILL in the game and the V1.2 patch. 
Thats right folks, its still there and alive and kicking away........

Even after the IW Test Server was being crashed with this exploit they STILL 
left it in there. Damn...........

Have fun with your servers guys and girls, Good luck............

http://www.iwnation.com/Forums/index...c=21704&st=150

ElDiablo Today, 10:04 AM Post #162

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QUOTE(Jedi @ Apr 12 2006, 07:40 PM)
How about testing against a converted map?


QUOTE(ElDiablo @ Apr 13 2006, 01:07 AM)
Here is your proof from a converted map.

http://www.codca.com/downloads/gamestate.zip

oh and players can still crash the servers.
avi file and DOES NOT show how is done, it shows the server crashing.
http://www.codca.com/downloads/boom.zip

This post has been edited by ElDiablo: Today, 10:10 AM


----Original Message Follows----
From: "Caskou" <casquebleu at wanadoo.fr>
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Subject: [cod] RE : [cod] bug in 1.2a
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Just to let you know that some PB commands can crash LINUX server. Mine
crashed just after writing : /pb_sv_badnameempty

:(

Caskou

-----Message d'origine-----
De : Team T.D.G.V www.tdgv.com [mailto:admin.tdgv at hotmail.fr]
Envoyé : samedi 15 avril 2006 20:32
À : cod at icculus.org
Objet : [cod] bug in 1.2a


Well the problem is that the server goes down when there are unlocalized

strings, or that seems to be.

Yes i think its the same like lnxded 1.0 => 1.0a (COD2 v1.0, non
localized
message error)

We have to wait for the official 1.2a (or 1.2b?) linux files, or the
next
linux 1.2b files :)


this copy of post from admiralmod forum

so a lot of mod don't work.

thanks.

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