[cod] Cod:UO server crashes found

Jay Vasallo jayco1 at charter.net
Wed Jan 19 04:36:36 EST 2005


where is this located? what uo pk3?



----- Original Message ----- 
From: "David None" <panhead20 at lycos.com>
To: <cod at icculus.org>
Sent: Wednesday, January 19, 2005 3:22 AM
Subject: Re: [cod] Cod:UO server crashes found


Bits posted some script fixes to the uo tdm game types that were
causing server crashes at iwnation's site,

http://www.iwnation.com/Forums/index.php?showtopic=12337

GSC Script fixes by Bits

01/10/05 -- Initial release

Fixes the following errors:

******* script runtime error *******
pair has unmatching types 'codepos' and 'undefined': (file
'maps\mp\gametypes\tdm.gsc', line 825)
  setTeamScore(self.pers["team"], teamscore);

******* script runtime error *******
cannot cast undefined to string: (file 'maps\mp\_jeepdrive_gmi.gsc', line 
19)
precacheShader( level.tank_hud_bar );

******* script runtime error *******
cannot cast undefined to string: (file 'maps\mp\_jeepdrive_gmi.gsc', line 
700)
  overheat setShader(level.tank_hud_bar, hud_width, 5);

******* script runtime error *******
cannot cast undefined to bool: (file
'maps\mp\gametypes\_spawnlogic.gsc', line 183)
     if(aliveplayers[j].pers["team"] == self.pers["team"])
-- 
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