[cod] Cod:UO server crashes found

David None panhead20 at lycos.com
Wed Jan 19 04:22:16 EST 2005


Bits posted some script fixes to the uo tdm game types that were 
causing server crashes at iwnation's site,

http://www.iwnation.com/Forums/index.php?showtopic=12337

GSC Script fixes by Bits

01/10/05 -- Initial release

Fixes the following errors:

******* script runtime error *******
pair has unmatching types 'codepos' and 'undefined': (file 
'maps\mp\gametypes\tdm.gsc', line 825)
  setTeamScore(self.pers["team"], teamscore);

******* script runtime error *******
cannot cast undefined to string: (file 'maps\mp\_jeepdrive_gmi.gsc', line 19)
precacheShader( level.tank_hud_bar );

******* script runtime error *******
cannot cast undefined to string: (file 'maps\mp\_jeepdrive_gmi.gsc', line 700)
  overheat setShader(level.tank_hud_bar, hud_width, 5);

******* script runtime error *******
cannot cast undefined to bool: (file 
'maps\mp\gametypes\_spawnlogic.gsc', line 183)
     if(aliveplayers[j].pers["team"] == self.pers["team"])
-- 
_______________________________________________
Find what you are looking for with the Lycos Yellow Pages
http://r.lycos.com/r/yp_emailfooter/http://yellowpages.lycos.com/default.asp?SRC=lycos10

-------------- next part --------------
An embedded message was scrubbed...
From: "David None" <panhead20 at lycos.com>
Subject: Re: [cod] Cod:UO server crashes found
Date: Wed, 19 Jan 2005 01:15:25 -0800
Size: 1688
URL: <http://icculus.org/pipermail/cod/attachments/20050119/9cf21879/attachment.eml>


More information about the Cod mailing list