[cod] segmentation faults
John Kennington
gadruid at bellsouth.net
Sun Jan 9 09:32:30 EST 2005
Jay Vasallo wrote:
> John,
>
> Pb doesn't stop a server from being started. There are certain aspects
> of pb that must be correct in order for pb to start properly and then
> the server will continue to start. Can you post your startup script
> along with the file structure for us to see where you can be off a bit.
>
> Now I am not saying that PB is not the cause of the servers crashing
> once started. Pb is designed to work within the code of the game, as
> it was explained to me by Tony Ray himself. Maybe there is code
> conflicting as Pb does it thing? Maybe? I have no idea. But we have
> experienced a few crushes that seem the direct result of PB
> intereacting with the players as they join.
>
>
>
>
> ----- Original Message ----- From: "John Kennington"
> <gadruid at bellsouth.net>
> To: <cod at icculus.org>
> Sent: Saturday, January 08, 2005 8:44 PM
> Subject: Re: [cod] segmentation faults
>
>
>> John Kennington wrote:
>>
>>> I am getting 17436 Segmentation fault on all my servers now. We get
>>> a map or two done with 3 or more players and it crashes. Someone
>>> needs to fix this.
>>>
>> Just as a followup. I could not get any of the servers to start. I
>> kept getting the segmentation fault. I disabled pb, and all the
>> server started and ran smooth. It is a punkbuster issue.
>>
>> --
>> ____________________
>> John Kennington
>> "....waiting on the pier 'till Charon comes...."
>>
>>
>
>
I misspoke. The servers will start. however, they will crash whenever
someone joins. It is always right after PB gets their guid.
--
____________________
John Kennington
"....waiting on the pier 'till Charon comes...."
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