[cod] segmentation faults
Mario Benito Ríos
mariob at menta.net
Sun Jan 9 10:14:47 EST 2005
Same here, but it was solved by updating server PB.
Mario
John Kennington wrote:
> Jay Vasallo wrote:
>
>> John,
>>
>> Pb doesn't stop a server from being started. There are certain
>> aspects of pb that must be correct in order for pb to start properly
>> and then the server will continue to start. Can you post your startup
>> script along with the file structure for us to see where you can be
>> off a bit.
>>
>> Now I am not saying that PB is not the cause of the servers crashing
>> once started. Pb is designed to work within the code of the game, as
>> it was explained to me by Tony Ray himself. Maybe there is code
>> conflicting as Pb does it thing? Maybe? I have no idea. But we have
>> experienced a few crushes that seem the direct result of PB
>> intereacting with the players as they join.
>>
>>
>>
>>
>> ----- Original Message ----- From: "John Kennington"
>> <gadruid at bellsouth.net>
>> To: <cod at icculus.org>
>> Sent: Saturday, January 08, 2005 8:44 PM
>> Subject: Re: [cod] segmentation faults
>>
>>
>>> John Kennington wrote:
>>>
>>>> I am getting 17436 Segmentation fault on all my servers now. We
>>>> get a map or two done with 3 or more players and it crashes.
>>>> Someone needs to fix this.
>>>>
>>> Just as a followup. I could not get any of the servers to start. I
>>> kept getting the segmentation fault. I disabled pb, and all the
>>> server started and ran smooth. It is a punkbuster issue.
>>>
>>> --
>>> ____________________
>>> John Kennington
>>> "....waiting on the pier 'till Charon comes...."
>>>
>>>
>>
>>
> I misspoke. The servers will start. however, they will crash
> whenever someone joins. It is always right after PB gets their guid.
>
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