[cod] segmentation faults

Mario Benito Ríos mariob at menta.net
Sun Jan 9 10:14:47 EST 2005


Same here, but it was solved by updating server PB.

Mario

John Kennington wrote:

> Jay Vasallo wrote:
>
>> John,
>>
>> Pb doesn't stop a server from being started. There are certain 
>> aspects of pb that must be correct in order for pb to start properly 
>> and then the server will continue to start. Can you post your startup 
>> script along with the file structure for us to see where you can be 
>> off a bit.
>>
>> Now I am not saying that PB is not the cause of the servers crashing 
>> once started. Pb is designed to work within the code of the game, as 
>> it was explained to me by Tony Ray himself. Maybe there is code 
>> conflicting as Pb does it thing? Maybe? I have no idea. But we have 
>> experienced a few crushes that seem the direct result of PB 
>> intereacting with the players as they join.
>>
>>
>>
>>
>> ----- Original Message ----- From: "John Kennington" 
>> <gadruid at bellsouth.net>
>> To: <cod at icculus.org>
>> Sent: Saturday, January 08, 2005 8:44 PM
>> Subject: Re: [cod] segmentation faults
>>
>>
>>> John Kennington wrote:
>>>
>>>> I am getting 17436 Segmentation fault on all my servers now.  We 
>>>> get a map or two done with 3 or more players and it crashes.  
>>>> Someone needs to fix this.
>>>>
>>> Just as a followup.  I could not get any of the servers to start.  I 
>>> kept getting the segmentation fault.  I disabled pb, and all the 
>>> server started and ran smooth.  It is a punkbuster issue.
>>>
>>> -- 
>>> ____________________
>>> John Kennington
>>> "....waiting on the pier 'till Charon comes...."
>>>
>>>
>>
>>
> I misspoke.  The servers will start.  however, they will crash 
> whenever someone joins.  It is always right after PB gets their guid.
>



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