[cod] COD:UO Crashing on BAS mode?

Ewoud van der Vliet e.c.vandervliet at student.utwente.nl
Thu Jan 6 11:58:40 EST 2005


Ian mu wrote:

>Hiya, just wondering if anyone has any ideas, bas seems
>unstable/crashes all the time on most maps, other gametypes are fine,
>and rock solid (i.e no crashes at all)
>
>Sending heartbeat to coduomaster.activision.com
>^3PunkBuster Server: NOTICE: PB Client (10001/10002) out of sequence - Slot #7
>^3PunkBuster Server: NOTICE: PB Client (10001/10002) out of sequence - Slot #7
>WARNING: Server should have crashed here!
>
>And indeed did crash, seems to happen within a few seconds on mp_foy and bas.
>
>Sometimes no error at all.
>
>Also server seems to sky up to 100% very quickly every so often (every
>other day even if restarted inbetween), doesn't crash, but remains at
>100% until stopped, memory usage fine.
>
>Server is a dual xeon 3.06 running Redhat ES....running latest (afaik)
>updated binaries from 21/12.
>
>
>Just wondering, doesn't seem to happen on any other gametypes,
>anything odd that anyones aware of with BAS gametype to watch out for?
>Runs fine for a few minutes, but can't see any particular trigger or
>anything thats causing it in the game.
>
>ian
>
>.
>
>  
>
My TDM server also skyrockets for no god reason spamming that it should 
have crashed and using 99.9% cpu.
Server is not usable and has to be restarted.... frustrating.
I am now trying to record more about this issue.

Ewoud



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