cod:uo crash....

Ian mu mu.llamas at gmail.com
Mon Feb 21 17:57:50 EST 2005


Hiya, just got this lot from a crash (they never played tdm before
now, so not sure if this one is unrelated and may be fixed by bits'
tdm patch (will put that on now they are using it anyway). Can anyone
confirm if the errors are unrelated to the patch, i.e not sure if it
should be rereported or if a redherring and already sorted by the tdm
patch? (doesnt look the same errors, but is in tdm mode this time).

No other mods btw, just cod:uo and uomappack.

tia, ian


Sending heartbeat to coduomaster.activision.com
^UVEH_UnlinkPlayer: Player doesn't have an owner
Sending heartbeat to coduomaster.activision.com
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 820)
   setTeamScore(self.pers["team"], teamscore);^M
                                   *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
 [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
sMeansOfDeath, sWeapon, vDir, sHitLoc);^M
         *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage,
sMeansOfDeath, sWeapon, vDir, sHitLoc)^M
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
 [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);^M
         *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)^M
*
called from:
(file 'maps\mp\_minefields.gsc', line 74)
 wait(randomFloat(.5));^M
 *
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
pair has unmatching types 'string' and 'string': (file
'maps\mp\gametypes\tdm.gsc', line 820)
   setTeamScore(self.pers["team"], teamscore);^M
   *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
 [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
sMeansOfDeath, sWeapon, vDir, sHitLoc);^M
         *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage,
sMeansOfDeath, sWeapon, vDir, sHitLoc)^M
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 56)
 [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage,
iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);^M
         *
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 54)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags,
sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)^M
*
called from:
(file 'maps\mp\_minefields.gsc', line 74)
 wait(randomFloat(.5));^M
 *
************************************



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