[cod] [COD2] High PIngs

Jay Vasallo clanwarz at gmail.com
Mon Dec 19 14:38:30 EST 2005


On 12/19/05, Carlo <carlomoretto at gmail.com> wrote:

> I think they are 2gh chips
>
> ill adjust the max rate but what exactly does it do?
>
> Thanks guys



 If you are setting your max rate at 9000 and trying to give the best voice
quality to your connecting clients, yes then they may lag out. Bump that to
20000 and see if this improves the latency issue you are having.

Now if a connecting client has their rate set to 9000 and you give them
20000 and reset their maxrate, well then it is possible that they will not
be able to utilize the bandwidth you are sending them and lag.

Codecs also play an important role in voice comms. The better or higher the
codec, well the more bandwidth they will receive. If there connection is on
a dsl connection and you are giving them t1 bandwidth, well they will lag
out.

I see this issue with clients I have at www.ventriloservers.biz. I sometimes
have 56k users / dsl users set the codec/format to T1 users server side and
then they wonder why everyone gets disconnected every 15 seconds.

You have to find a medium where you can make dsl and cable users happy at
the same time. I hardly worry about 56k users because the high speed
ineternet services are not availble in their area or they just refuse to
upgrade.

I am not sure if you are using the cvar to set the client maxrate. If you
are, turn that off and then set your server maxrate to 20000. If this works
for you, then keep it.



Here's a little something I found on the net....

 Vague suggestions:
  Players Good sv_maxrate Great sv_maxrate  Up to 16 13000 is good Anything
over is great  16-20 13000 is OK start thinking of increasing to say
16000  21-24
16000 is OK 20000  24-32 16000 at least 25000  32+ 20000 at least 25000 Of
course, it's always "the higher the better" and 25000 is *always* best if
you have the bandwidth (sv_maxrate is engine limited to 25000 so no point
increasing). Bear in mind these suggestions are very rough guesstimates and
are not based on any sort of technical or scientific analysis - player's
perceptions of what they find laggy, acceptable or excellent varies. I also
tend to veer on the side of giving plenty of resources for players to have a
great game, rather than try to cram as many players in as possible - quality
over quantity. If you have the bandwidth available, the terms with your host
allow for it, and dont have to pay for bandwidth usage, always set as high
as you can. Even if you do pay for monthly transfer, bear in mind increasing
sv_maxrate by 25% (for example) is very unlikely to increase the monthly
total bandwidth used proportionally: increases in sv_maxrate has an
inelastic effect on total bandwidth
used<http://www.rtcw.jolt.co.uk/content/enemy_territory/server_guide/sv_maxrate_vs_bandwidth.png>.


http://www.rtcw.jolt.co.uk/content/enemy_territory/server_guide/requirements.html
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