[cod] Server build D

Pablo DD paddxxxx at arnet.com.ar
Thu Sep 30 17:58:27 EDT 2004


maybe cos the vehicles are not on the spawn location once players used them,
and it loops x,y,z of the vehicle location.


----- Original Message -----
From: "Ken Booth - Moonridge.net" <ken at moonridge.net>
To: <cod at icculus.org>
Sent: Thursday, September 30, 2004 6:55 PM
Subject: RE: [cod] Server build D


> What I have noticed is that cpu runs at 0% with no one on it. Once 2
people
> join server hits 17%. Once users log off, server stays at 17% until you do
a
> map_rotate.
>
>
> -----Original Message-----
> From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
> Sent: Thursday, September 30, 2004 2:48 PM
> To: cod at icculus.org
> Subject: Re: [cod] Server build D
>
> yes, but i dont know how far the problem are the vehicles, i mean in
> mp_cassino there're only 2 tanks, and with 14 ppl CPU load 70/80% all
> players with pings of 800 ms.
>
>
> ----- Original Message -----
> From: "Ronald van der Meer" <ronald at hoox.nl>
> To: <cod at icculus.org>
> Sent: Thursday, September 30, 2004 6:41 PM
> Subject: Re: [cod] Server build D
>
>
> > Well, the UO linux server runs just fine on my server.
> >
> > 23:37:33 up 91 days, 21 min,  2 users,  load average: 0.01, 0.04, 0.00
> > Linux hoox.nl 2.4.18-bf2.4 #1 Son Apr 14 09:53:28 CEST 2002 i686
GNU/Linux
> >
> > AMD Athlon(tm) 2693.52 Mhz
> > MemTotal: 256 MB
> >
> > CPU load goes up to 60 if every user is in a vehicle. It lags for 2
> > seconds and then everything is fine again and load is back between 0 and
> 25.
> >
> > But.. like previous mails... they are working on it.
> >
> > Pablo DD wrote:
> >
> > >I think we will have to buy a Cristal Valley machine to run a 32 ppl
> server
> > >on linux :)
> > >
> > >----- Original Message -----
> > >From: "Kevin" <info at winnetou.nl>
> > >To: <cod at icculus.org>
> > >Sent: Thursday, September 30, 2004 6:31 PM
> > >Subject: Re: [cod] Server build D
> > >
> > >
> > >
> > >
> > >>Exactly the same thing for me, Pablo DD.
> > >>
> > >>Pablo DD wrote:
> > >>
> > >>
> > >>
> > >>>im running 1.41d on Debian, it works good full vehicles at beginning,
> but
> > >>>then after 4 or 6 rounds its starts to lag (CPU 90%) then, it just
> crash
> > >>>
> > >>>
> > >:(
> > >
> > >
> > >>>----- Original Message -----
> > >>>From: "Ken Booth - Moonridge.net" <ken at moonridge.net>
> > >>>To: <cod at icculus.org>
> > >>>Sent: Thursday, September 30, 2004 3:56 PM
> > >>>Subject: RE: [cod] Server build D
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>>True, Just wanted to see if they are working on it ATM.
> > >>>>
> > >>>>-----Original Message-----
> > >>>>From: Ronald van der Meer [mailto:ronald at hoox.nl]
> > >>>>Sent: Thursday, September 30, 2004 11:43 AM
> > >>>>To: cod at icculus.org
> > >>>>Subject: Re: [cod] Server build D
> > >>>>
> > >>>>Well i think the bugs we saw in a b c and d were the results of not
> > >>>>having time enough to test. So please let them test it before they
> > >>>>release it...
> > >>>>and till that time... just disable vehicles if you have problems
with
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>them.
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>>Ken Booth - Moonridge.net wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>>So are we stuck with server build D? We can not run it due to the
> jeep
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>bug.
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>>>Can there be anything done about this?
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>--
> > >>>>Ronald van der Meer - Network Services Administrator
> > >>>>e-mail: ronald at hoox.nl - Skype: callto://rvdmeer/
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>>
> > >>>
> > >
> > >
> > >
> >
> >
> > --
> > Ronald van der Meer - Network Services Administrator
> > e-mail: ronald at hoox.nl - Skype: callto://rvdmeer/
> >
>
>
>




More information about the Cod mailing list