[cod] HTTP Redirect for COD:UO

Curtis Brown volfin1 at earthlink.net
Tue Sep 28 23:14:47 EDT 2004


Well cool!  I think this is the best feature a server admin could ask for.
The ultra slow downloads have always been a peeve of mine.

----- Original Message ----- 
From: "Boco" <loneboco at gmail.com>
To: <cod at icculus.org>
Sent: Tuesday, September 28, 2004 11:05 PM
Subject: Re: [cod] HTTP Redirect for COD:UO


> Tee hee.  I started the whole HTTP Redirection movement because it
> worked so well for Wolfenstein: Enemy Territory.  I couldn't believe
> that it was undocumented, but yup, that info is nowhere to be found,
> which is a real shame.  I really hope people start using this feature
> more.  With a practical way of getting custom maps, CoD:UO could get
> very interesting.
>
>
> ----- Original Message -----
> From: Curtis Brown <volfin1 at earthlink.net>
> Date: Tue, 28 Sep 2004 22:58:41 -0400
> Subject: [cod] HTTP Redirect for COD:UO
> To: cod at icculus.org
>
>
> After joining a UO server today, I notices the custom weapons mod
> downloaded from a website at over 100k per sec instead of the usual
> 5k.  That lanunched me into a lenghty investigation into how they did
> this.  I finally discovered that COD:UO has an "undocumented" HTTP
> Redirect feature:
>
> "is this true is HTTP Redirection in UO?
> Well, i guess since the game ships today, i could probably tell you.
> sv_wwwdownload 1/0
> sv_baseURL <url>   (i.e.  http://yourwebsite.com/custom/ )
> sv_dldisconnected 1/0 (disconnects player from your server while
downloading)
> Also a little bonus from ****** (i think it was him)
> By using "_svr_" somewhere in the pak file name, you can flag a pak
> file as server-only and it will not be downloaded.
> Now for the disclaimer: These features are not officially supported by
> Activision. Please use them at your own risk. "
>
>
> I have tried it and it works great!




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