[cod] HTTP Redirect for COD:UO

Boco loneboco at gmail.com
Tue Sep 28 23:05:08 EDT 2004


Tee hee.  I started the whole HTTP Redirection movement because it
worked so well for Wolfenstein: Enemy Territory.  I couldn't believe
that it was undocumented, but yup, that info is nowhere to be found,
which is a real shame.  I really hope people start using this feature
more.  With a practical way of getting custom maps, CoD:UO could get
very interesting.


----- Original Message -----
From: Curtis Brown <volfin1 at earthlink.net>
Date: Tue, 28 Sep 2004 22:58:41 -0400
Subject: [cod] HTTP Redirect for COD:UO
To: cod at icculus.org

 
After joining a UO server today, I notices the custom weapons mod
downloaded from a website at over 100k per sec instead of the usual
5k.  That lanunched me into a lenghty investigation into how they did
this.  I finally discovered that COD:UO has an "undocumented" HTTP
Redirect feature:
  
"is this true is HTTP Redirection in UO?  
Well, i guess since the game ships today, i could probably tell you. 
sv_wwwdownload 1/0 
sv_baseURL <url>   (i.e.  http://yourwebsite.com/custom/ )
sv_dldisconnected 1/0 (disconnects player from your server while downloading) 
Also a little bonus from ****** (i think it was him) 
By using "_svr_" somewhere in the pak file name, you can flag a pak
file as server-only and it will not be downloaded.
Now for the disclaimer: These features are not officially supported by
Activision. Please use them at your own risk. "
  
  
I have tried it and it works great!



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