[cod] Not multi-threaded?

Steven Hartland killing at multiplay.co.uk
Mon Sep 27 15:01:33 EDT 2004


Nope its not.

    Steve / K

> -----Original Message-----
> From: VG Ops [mailto:info at valuegaming.com] 
> 
> One thing we are noticing is that on our dual CPU boxes, when we have 1
> CoD:UO server running, we get 1 cpu with about 80% load and the other at
> 0%.  Sure, we can run 2 servers on the box, but if each server only uses
> 1 CPU, then there is a cap on the number of players = the individual CPU
> Mhz.
> 
> Shouldn't these servers be multi-threaded and share the load across CPUs?
> 
> PS we have noticed that mp_cassino has a much higher CPU load than other
> maps, even with vehicles disabled.



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