[cod] Linux Server 1.41d somtimes crashes on loading mp_uo_stanjel

Jay Vasallo haze at clanwarz.net
Sun Sep 26 01:33:41 EDT 2004


This is from the Readme file. It says copy all, so I have copied all. Except 
for the dll's.
I think you should try it and give it a shot.  You might like it!

- Copy the contents of Disc One's "Setup/Data" directory to wherever you

installed the Call of Duty(tm) Linux server. There should be a 
"localization.txt"

file in the root of this directory, and a "main" subdirectory).

- Copy the contents of Disc Two's "Setup/Data" directory to your server

(should be just a "uo" directory...add it to the contents of the

previous disc's "uo").






----- Original Message ----- 
From: "Jase" <shoefly at sover.net>
To: <cod at icculus.org>
Sent: Saturday, September 25, 2004 8:29 PM
Subject: Re: [cod] Linux Server 1.41d somtimes crashes on loading 
mp_uo_stanjel


>I might be wrong but i dont think the lowres is required. i believe its for 
>single player. not to mention i cant find it anywhere on either of my 2 
>sets of cds so you got me.
> Jase
> Steven Hartland wrote:
>
>> Ok that works here I notice I have 1 additional pk3 file:
>> /usr/local/games/cod/uo/pakuo06_lowres.pk3 (1918 files)
>>
>> Try uploading that and see if that fixes it.
>>
>> Also confirm the md5's:
>> MD5 (game.mp.uo.i386.so) = 403117813922bdfea26141d0074dc9ae
>> MD5 (localized_english_pakuo00.pk3) = 94d8ff2943c74f409a8b5f82fcb3a170
>> MD5 (pakuo00.pk3) = 8651ee73fa9ec9d30db3770df05c754e
>> MD5 (pakuo01.pk3) = 6fc38f75243db0e83f43487a164fe0ef
>> MD5 (pakuo02.pk3) = be83332daef8975be25f1a31827d28fe
>> MD5 (pakuo03.pk3) = 9e3f1e7d0a135e219f440c78ab5be15a
>> MD5 (pakuo04.pk3) = b38eeb5d83d861ef04959749e17468dc
>> MD5 (pakuo05.pk3) = 41bb624fb27804360fe05a3685b1587a
>> MD5 (pakuo06.pk3) = 92da15ec2f7b0fdf9144f5065911d31b
>> MD5 (pakuo06_lowres.pk3) = 85d7eb1e4be673decaf7988164acdc3f
>> MD5 (localized_english_pak0.pk3) = f103bd8e20785ecaed1fed5be0c0fe16
>> MD5 (localized_english_pak1.pk3) = d2d481075ab68cb579693501a0b5e900
>> MD5 (localized_english_pak2.pk3) = 20fdef1b67a9c8cd4a4b6043701d201a
>> MD5 (localized_english_pak3.pk3) = bfa35f2f7cc38720b50bbf5d47d997b8
>> MD5 (pak0.pk3) = bd3acb743562a894b68ab08f9aa4e438
>> MD5 (pak1.pk3) = 88d699f4b6a4dd0af5dc42711205c192
>> MD5 (pak2.pk3) = 4079eee442ad0b649e97a5f9258cbc2a
>> MD5 (pak3.pk3) = 61db72b5728fb70b0f2b4d0f1ef4c804
>> MD5 (pak4.pk3) = c077d4be6cb56e88417f58b516690fb9
>> MD5 (pak5.pk3) = 0cb20baa66ddecc72ccb7f17b3062bb3
>> MD5 (pak6.pk3) = d8b721be71c0f21fc98901c12cccf3ec
>> MD5 (pak8.pk3) = 343ddee2f1b1472efe2ae8f2103b9c61
>> MD5 (pak9.pk3) = ac397a2f51b1eb08791369f127c8d8d4
>> MD5 (paka.pk3) = 732d19fb979273f44cc5f074aeb4fabd
>> MD5 (coduo_lnxded) = c4aabbf37dc4822c7867124b812eb586
>>
>>    Steve / K
>> ----- Original Message ----- From: "Erik" <erik at l0bster.de>
>> To: <cod at icculus.org>
>> Sent: 26 September 2004 01:17
>> Subject: AW: [cod] Linux Server 1.41d somtimes crashes on loading 
>> mp_uo_stanjel
>>
>>
>> Yes there is a difference...
>>
>> It seems that i doesnt matter if any client is connected or not. When i
>> change from mp_berlin to stanjel inside my server console the server
>> just says
>>
>> "
>> map mp_uo_stanjel
>> ==== ShutdownGame ====
>> ------ Server Initialization ------
>> Server: mp_uo_stanjel
>> Hunk_Clear: reset the hunk ok
>> ----- FS_Startup -----
>> Current search path:
>> /home/cod1/.callofduty/uo
>> /home/cod1/uo/pakuo06.pk3 (12 files)
>> /home/cod1/uo/pakuo05.pk3 (3 files)
>> /home/cod1/uo/pakuo04.pk3 (7646 files)
>> /home/cod1/uo/pakuo03.pk3 (2275 files)
>> /home/cod1/uo/pakuo02.pk3 (790 files)
>> /home/cod1/uo/pakuo01.pk3 (1652 files)
>> /home/cod1/uo/pakuo00.pk3 (6231 files)
>> /home/cod1/uo
>> /home/cod1/.callofduty/main
>> /home/cod1/main/paka.pk3 (41 files)
>> /home/cod1/main/pak9.pk3 (149 files)
>> /home/cod1/main/pak8.pk3 (235 files)
>> /home/cod1/main/pak6.pk3 (3 files)
>> /home/cod1/main/pak5.pk3 (4858 files)
>> /home/cod1/main/pak4.pk3 (1668 files)
>> /home/cod1/main/pak3.pk3 (1992 files)
>> /home/cod1/main/pak2.pk3 (694 files)
>> /home/cod1/main/pak1.pk3 (2642 files)
>> /home/cod1/main/pak0.pk3 (12816 files)
>> /home/cod1/main
>> /home/cod1/uo/localized_english_pakuo00.pk3 (2578 files)
>> /home/cod1/main/localized_english_pak3.pk3 (7 files)
>> /home/cod1/main/localized_english_pak2.pk3 (9 files)
>> /home/cod1/main/localized_english_pak1.pk3 (3736 files)
>> /home/cod1/main/localized_english_pak0.pk3 (1204 files)
>>
>> File Handles:
>> handle 1: console_mp_server.log
>> ----------------------
>> 51241 files in pk3 files
>> ********************
>> ERROR: CMod_LoadNodes: children exceeded
>> ********************
>> ----- Server Shutdown -----
>> Sending heartbeat to coduomaster.activision.com
>> ---------------------------
>> Hunk_Clear: reset the hunk ok
>> Hitch warning: 2149 msec frame time
>> "
>>
>>
>> Now the server is on but he has no map loaded. The difference to the
>> rcon map switch ist that  the server doesnt hang, so now i am still able
>> to change the map for example back to berlin.. that's no problem
>>
>>
>> Seems that the Segment Fault error is caused by the rcon map change
>> command. After changing the map per rcon to stanjel the server is still
>> on but it crashes by changing the map from the server console... ( rcon
>> it is no longer accassable because no map is loaded )
>>
>>
>> -----Ursprüngliche Nachricht-----
>> Von: Steven Hartland [mailto:killing at multiplay.co.uk]
>> Gesendet: Sonntag, 26. September 2004 01:04
>> An: cod at icculus.org
>> Betreff: Re: [cod] Linux Server 1.41d somtimes crashes on loading
>> mp_uo_stanjel
>>
>> Does it make any difference if u change the map from the server console?
>>
>>    Steve / K
>> ----- Original Message ----- From: "Erik" <erik at l0bster.de>
>>
>>
>> Yes i did, the pk3 files u see @ my last post are just several
>> custommaps but they shouldn't bet he reason why the server crashes when
>> loading an uo map...
>>
>> I removed all these custom maps from the main dir... now it's a clean
>> cod:UO Server fresh from CD ...
>>
>> I was still able to reproduce this problem as described above ...
>>
>>
>>
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>>
>>
>>
>> ================================================
>> This e.mail is private and confidential between Multiplay (UK) Ltd. and 
>> the person or entity to whom it is addressed. In the event of 
>> misdirection, the recipient is prohibited from using, copying, printing 
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>
> 





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