[cod] Some feedback on 1.41d

Joe Hunkeler wolve at dodfrontline.com
Sat Sep 25 15:31:43 EDT 2004


Well you have to consider you're running on a totally different 
architecture on a very fast and stable distro compiled (fully by you 
most likely) with 64-bit AMD support.  Not to mention some speed 
enhancing CFLAGS I'm sure.  So the people running pre-compiled distros 
on 32-bit architectures are not going to have the same speed gain, so in 
turn I believe his CPU usage results.  You also have to take into 
account of the amount of daemons he may be running [i.e. Apache, ProFTP] 
with some overhead.

Gentoo out performs anything, anyway, any day, anyhow.  I would LOVE to 
switch over to it but our stupid server company has us on a contract to 
us RHE, and I hate it with a dying passion.

emerge --search [the world is at your fingertips] :)

Jay Vasallo wrote:

> Don't know where you're pulling this stats from but I am going to say 
> Negative. We have dual amd 246's running on 64 bit gentoo and 20 man 
> only pulls 33 for me. Sorry to disagree but AMD, when properly setup 
> will out perform anything on this planet.
>
>
> ----- Original Message ----- From: "Steven Hartland" 
> <killing at multiplay.co.uk>
> To: <cod at icculus.org>
> Sent: Saturday, September 25, 2004 5:32 AM
> Subject: Re: [cod] Some feedback on 1.41d
>
>
>> Sounds like ur running a 2.4 kernel with the cpu measurement issue.
>> Its not even close to that here. at 20 players we have had 75% on
>> a opteron 246 with 2Gb ram.
>> See previous thread for more details on this issue.
>>
>>    Steve / K
>> ----- Original Message ----- From: "Joe Hunkeler" 
>> <wolve at dodfrontline.com>
>> To: "COD Mailing List" <cod at icculus.org>
>> Sent: 25 September 2004 12:18
>> Subject: [cod] Some feedback on 1.41d
>>
>>
>>> I just wanted to report that after a 32 person stress test that our 
>>> clan's server [at the time] using only the UO server brought it to 
>>> %18 total CPU usage.  Now, it's a 4 CPU 2.4 Ghz Xenon box with a 1 
>>> gig of RAM.
>>>
>>> Not bad if you ask me, but I suppose having only one CPU running 
>>> multiple UO servers wouldn't work out very well at the present 
>>> time.  There seems to be a myth that CoD doesn't use SMP, but from 
>>> what I've seen it really does -- or perhaps it's our tweaked out 
>>> kernel :).  Anyhow, goodwork thus far.
>>>
>>
>>
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>
>
>
>
>




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