[cod] Performance issues (was Some feedback on 1.41d )

Jay Vasallo haze at clanwarz.net
Sat Sep 25 15:29:19 EDT 2004


I apologize for this. I am not understanding why there are so many issues 
with the game. We have not one issue with the gentoo 64. I wish I knew more 
to help you guys, I really do. Sorry i am lost on this processor cpu issue.


----- Original Message ----- 
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <cod at icculus.org>
Sent: Saturday, September 25, 2004 10:26 AM
Subject: Re: [cod] Performance issues (was Some feedback on 1.41d )


>I take it your new hear then Jay. We've had the new binaries installed 
>since
> they where announced ( on this list ). If you read the announcement this
> fix only helps when things aren't moving.
>
> [quote=Ryan]
> Please note that the CPU usage is going to go back up to the 1.41c range
> if every vehicle on the map is moving. Mostly the fix decides if it's
> worth recalculating a vehicle for a given frame, which means on empty
> servers you don't churn the CPU, and on servers where a vehicle isn't
> being used, it doesn't take processing time.
> [/quote]
>
>    Steve / K
> ----- Original Message ----- 
> From: "Jay Vasallo" <haze at clanwarz.net>
>
>
>> www.codadmin.com
>> Front page story. Grab the new linux binaries. Hope this helps you with 
>> your server resource issue.
>
>
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