AW: [cod] Linux COD:UO server, 1.41e...
Geoff Goas
gitman at gmail.com
Mon Oct 11 22:33:47 EDT 2004
someone posted a workaround for it, it replaces the current
mp_arnhem.gsc and it uses a looping thread that checks for a players
altitude.
http://www.iwnation.com/Forums/index.php?showtopic=10460
On Mon, 11 Oct 2004 22:24:37 -0400, Mark J. DeFilippis <defilm at acm.org> wrote:
>
>
> Yea, same here. 36 users, 40-50% Util. (3.0Ghz PIV HT, 2GB Ram, 100Mbs, RH
> ES3.0)
>
> Nice. No lag at all. Running max_rate of 20000, maxping=250. No one being
> kicked.
>
> Now... If only I could get the sharks out from under the maps!
> Ahhhhhhhhhhhhhhhhhhhhh!!!!!
>
> Don't those guys at GM know what a texture is? Maybe the Modders should
> show them. ;-))
> I prey to God that the patch deals with this. I am a man of science. But
> if I gota beg... for
> some things ... I will ;-))
>
> Dr D.
>
>
>
> At 07:49 AM 10/11/2004, HARAKiRiii wrote:
>
> It is fixed on my suse server, tnax ryan.
>
> Hara.
>
> -----Ursprüngliche Nachricht-----
> Von: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> Gesendet: Freitag, 8. Oktober 2004 17:32
> An: cod at icculus.org
> Betreff: Re: [cod] Linux COD:UO server, 1.41e...
>
>
> > Is there some type of a way where I can set the debug higher in regards
> to
> > the vehicle crash problem on fed 2 so that I can send it to you?
>
> Is it not fixed by 1.41e for you?
>
> --ryan.
>
> -------------------------------------------------------------------------------
> Mark J. DeFilippis defilm at acm.org
> defilm at ieee.org
>
>
>
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