AW: [cod] Linux COD:UO server, 1.41e...

Geoff Goas gitman at gmail.com
Mon Oct 11 22:33:47 EDT 2004


someone posted a workaround for it, it replaces the current
mp_arnhem.gsc and it uses a looping thread that checks for a players
altitude.

http://www.iwnation.com/Forums/index.php?showtopic=10460


On Mon, 11 Oct 2004 22:24:37 -0400, Mark J. DeFilippis <defilm at acm.org> wrote:
> 
> 
> Yea, same here.  36 users, 40-50% Util.  (3.0Ghz PIV HT, 2GB Ram, 100Mbs, RH
> ES3.0)
> 
> Nice. No lag at all.  Running max_rate of 20000, maxping=250. No one being
> kicked.
> 
> Now... If only I could get the sharks out from under the maps!  
> Ahhhhhhhhhhhhhhhhhhhhh!!!!!
> 
> Don't those guys at GM know what a texture is?  Maybe the Modders should
> show them. ;-))
> I prey to God that the patch deals with this.  I am a man of science.  But
> if I gota beg... for
> some things ... I will  ;-))
> 
> Dr D.
> 
> 
> 
> At 07:49 AM 10/11/2004, HARAKiRiii wrote:
> 
> It is fixed on my suse server, tnax ryan.
> 
> Hara.
> 
> -----Ursprüngliche Nachricht-----
> Von: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
> Gesendet: Freitag, 8. Oktober 2004 17:32
> An: cod at icculus.org
> Betreff: Re: [cod] Linux COD:UO server, 1.41e...
> 
> 
> >  Is there some type of a way where I can set the debug higher in regards
> to 
> > the vehicle crash problem on fed 2 so that I can send it to you?
> 
> Is it not fixed by 1.41e for you?
> 
> --ryan.
> 
> -------------------------------------------------------------------------------
> Mark J. DeFilippis                    defilm at acm.org
>                                       defilm at ieee.org
> 
> 
>



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