AW: [cod] Linux COD:UO server, 1.41e...
Mark J. DeFilippis
defilm at acm.org
Mon Oct 11 22:24:37 EDT 2004
Yea, same here. 36 users, 40-50% Util. (3.0Ghz PIV HT, 2GB Ram, 100Mbs,
RH ES3.0)
Nice. No lag at all. Running max_rate of 20000, maxping=250. No one being
kicked.
Now... If only I could get the sharks out from under the
maps! Ahhhhhhhhhhhhhhhhhhhhh!!!!!
Don't those guys at GM know what a texture is? Maybe the Modders should
show them. ;-))
I prey to God that the patch deals with this. I am a man of science. But
if I gota beg... for
some things ... I will ;-))
Dr D.
At 07:49 AM 10/11/2004, HARAKiRiii wrote:
>It is fixed on my suse server, tnax ryan.
>
>Hara.
>
>-----Ursprüngliche Nachricht-----
>Von: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
>Gesendet: Freitag, 8. Oktober 2004 17:32
>An: cod at icculus.org
>Betreff: Re: [cod] Linux COD:UO server, 1.41e...
>
>
> > Is there some type of a way where I can set the debug higher in regards
>to
> > the vehicle crash problem on fed 2 so that I can send it to you?
>
>Is it not fixed by 1.41e for you?
>
>--ryan.
-------------------------------------------------------------------------------
Mark J. DeFilippis defilm at acm.org
defilm at ieee.org
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