[cod] Server Crashes

Sac sac at jolt.co.uk
Sun Jan 25 11:19:33 EST 2004


Linux is fine with map_rotate in a .cfg rather than the command line. Works
here anyway.

 

Rob Ashford aka Sac

 

Jolt Public Admin:    Call of Duty Head Admin - RTCW Head Admin

Irc (QuakeNet):         <irc://irc.quakenet.org/cod.jolt> #CoD.jolt -
<irc://irc.quakenet.org/rtcw.jolt> #rtcw.jolt

Web:                            <http://www.cod.jolt.co.uk/>
www.cod.jolt.co.uk -  <http://www.rtcw.jolt.co.uk/> www.rtcw.jolt.co.uk

  _____  

From: John Kennington [mailto:gadruid at bellsouth.net] 
Sent: 25 January 2004 15:35
To: cod at icculus.org
Subject: RE: [cod] Server Crashes

 

Change map_rotate to the first map in your rotation like:

 

map mp_harbor

 

Linux is funny in that map_rotate will only work on the command line.  Add
it to the end like +set map_rotate.

 

That will fix it and you won't have any more problems.

 

 

----------------------------------
Waiting on the pier 'till Charon comes.... 

-----Original Message-----
From: Reg [mailto:reg at blazinbarrels.com] 
Sent: Sunday, January 25, 2004 1:54 AM
To: cod at icculus.org
Subject: RE: [cod] Server Crashes

Neil,

 

It is an 18 person CoD Public server.

 

2 Private slots and 16 public.

 

Running SD gametype and maps only.

 

Here is their map rotation.

 

// Gametype & Map-Rotation

set sv_mapRotation "gametype sd map mp_harbor map mp_carentan map mp_depot
map mp_dawnville map mp_brecourt map mp_hurtgen map mp_pavlov map
mp_railyard map mp_rocket"

map_rotate

 

Here is a copy of their codserver config with passwords etc. removed.

 

 

// Contact Information

set sv_hostname XXXXXXXXXXXXXXXXXXXXXX"

set sv_motd "Welcome to XXX COD Server.  Watch your language and be
respectful."

sets .Admin ""

sets .Email ""

sets .IRC ""

sets .Website "XXX at XXXXX.XXX"

sets .Location "XXX"

 

 

// Passwords

set g_password ""

set sv_privatePassword "XXXXX"

set rconPassword "XXXXX"

 

// Player Slots

set sv_maxClients "18"

set sv_privateClients "2"

 

// Ping

set sv_minPing "0"

set sv_maxPing "350"

 

// Rate + FPS

set sv_maxRate "20000"

set sv_fps "20"

 

// MasterServers

set sv_master1 "codmaster.activision.com"

set sv_master2 ""

set sv_master3 ""

set sv_master4 ""

set sv_master5 ""

 

// Logfile

//set developer 2

//set chat 1

//seta sv_chatter 1

seta logfile 3

set g_log "games_mp.log"

set g_logsync "2"

 

// Server Switches

set sv_pure "1"

set sv_allowDownload "0"

set sv_allowAnonymous "0"

set scr_allow_vote "0"

set g_allowvote "0"

set g_gamespy "1"

set sv_cheats "0"

set scr_drawfriend "1"

set sv_forcerespawn "1"

set sv_floodProtect "1"

 

// Killcam and teamspeculate

set g_ioteamspec "1"

set g_iokillcam "1"

 

// Friendly Fire

set scr_friendlyfire "1"

 

 

// Weapon Switches

set scr_allow_m1carbine "1"

set scr_allow_m1garand "1"

set scr_allow_thompson "1"

set scr_allow_bar "1"

set scr_allow_springfield "1"

set scr_allow_enfield "1"

set scr_allow_sten "1"

set scr_allow_bren "1"

set scr_allow_nagant "1"

set scr_allow_ppsh "1"

set scr_allow_nagantsniper "1"

set scr_allow_kar98k "1"

set scr_allow_mp40 "1"

set scr_allow_mp44 "1"

set scr_allow_kar98ksniper "1"

set scr_allow_fg42 "0"

set scr_allow_panzerfaust "1"

 

 

// Deathmatch Settings

set scr_dm_scorelimit "50"

set scr_dm_timelimit "20"

 

 

// Team-Deathmatch Settings

set scr_tdm_scorelimit "100"

set scr_tdm_timelimit "20"

 

 

// Search & Destroy Settings

set scr_sd_graceperiod "15"

set scr_sd_roundlength "4"

set scr_sd_roundlimit "0"

set scr_sd_scorelimit "7"

set scr_sd_timelimit "0"

 

 

// Behind Enemy Lines Settings

set scr_bel_alivepointtime "10"

set scr_bel_scorelimit "50"

set scr_bel_timelimit "30"

 

 

// Retrieval Settings

set scr_re_graceperiod "15"

set scr_re_roundlength "4"

set scr_re_roundlimit "0"

set scr_re_scorelimit "7"

set scr_re_timelimit "0"

set scr_re_showcarrier "1"

 

 

// Gametype & Map-Rotation

set sv_mapRotation "gametype sd map mp_harbor map mp_carentan map mp_depot
map mp_dawnville map mp_brecourt map mp_hurtgen map mp_pavlov map
mp_railyard map mp_rocket"

map_rotate

 

I have check in the log file, but it is currently at about 13,000 pages.lol.
I have no idea of what to look for.  I did a search on the word "error" but
there were no hits.

 

Thanks.

 

Reg Piper

Owner / President

Blazin Barrels Game Server Co.

reg at blazinbarrels.com

http://www.blazinbarrels.com

 

-----Original Message-----
From: Neil A. Twa [mailto:neil at twastudios.com] 
Sent: Saturday, January 24, 2004 6:48 PM
To: cod at icculus.org
Subject: RE: [cod] Server Crashes

 

No worries. 

 

Have you checked the log files?

What does a typical crash look like? Size of server?

 

Provide as much info as you can about your configurations and it will be
easier to help you ;0)

 

-----Original Message-----
From: Reg [mailto:reg at blazinbarrels.com] 
Sent: Saturday, January 24, 2004 5:25 PM
To: cod at icculus.org
Subject: RE: [cod] Server Crashes

 

Sorry. I should have known to say what O/S.  It is currently running on
Redhat 9

 

Reg Piper

Owner / President

Blazin Barrels Game Server Co.

reg at blazinbarrels.com

http://www.blazinbarrels.com

 

-----Original Message-----
From: Neil A. Twa [mailto:neil at twastudios.com] 
Sent: Saturday, January 24, 2004 5:34 PM
To: cod at icculus.org
Subject: RE: [cod] Server Crashes

 

What kind of game server are you running? Linux or Windows?


-----Original Message-----
From: Reg [mailto:reg at blazinbarrels.com] 
Sent: Saturday, January 24, 2004 4:20 PM
To: cod at icculus.org
Subject: [cod] Server Crashes

 

It seems that my CoD games tend to crash a lot.  Is this a known problem,
and if so, is there anything I can do to minimize the problem?

 

Thanks.

 

Reg Piper

Owner / President

Blazin Barrels Game Server Co.

reg at blazinbarrels.com

http://www.blazinbarrels.com

 

 

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20040125/b09f635b/attachment.htm>


More information about the Cod mailing list