[cod] Adding Custom Maps to Linux Server

John Kennington john.kennington at buzzcard.gatech.edu
Tue Apr 6 10:42:01 EDT 2004


Oops.  Part II:  Yes you can make the server allow downloads, however; the
client must have downloads turned on for it to work.  The max download speed
is 4k/sec, so the download will be slow.  We found that making mappacks and
putting them up on a webserver for download is much more efficient.

John Kennington
Assistant Director - Operations
BuzzCard Center
Georgia Institute of Technology
350 Ferst Dr. NW
Houston Bookstore Mall
Atlanta, GA  30332
404-385-2961
678-283-3385 Cell
404-894-2049 FAX
http://www.buzzcard.gatech.edu/
BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm

-----Original Message-----
From: George Lemos [mailto:listreader at lemosnet.com] 
Sent: Tuesday, April 06, 2004 10:34 AM
To: cod at icculus.org
Subject: [cod] Adding Custom Maps to Linux Server

I'm looking to add some custom maps to my Linux Server. I would like to go
over anything I should look for before doing this.

The maps I am looking at now are:

Nuenen, Mittenwald, and Street War.

Correct me if I am wrong on anything. 

Each map has a .pk3 file. Do I just take that maps pk3 file and put it in my
Linux servers /callofduty/main folder?

Then in my .cfg file just add for example, if I am running HQ:

gametype hq map mp_streetwar gametype hq map mp_nuenen gametype hq map
mp_mittenwald


WILL THIS AFFECT ANYTHING I NEED TO BE AWARE OF? Like sv_pure? 

What if I wanted to make these files available for download to clients that
connect and do not have the map? Would it be OK to add the entry
sv_allowDownload = 1 and then have these maps sent to the client
automatically? Do they need to have something set on their side to make this
work? Anything I should know about setting this up? Good idea? Bad idea?


Thanks for the help!










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