[cod] More Browser List pains

Rickard Åberg rickard at refused.net
Sun Apr 4 17:47:09 EDT 2004


Nah, that's a myth. You only need the net_port open. The port that the 
server listens on...

Works for me...

/ Rickard

John Kennington wrote:
> I believe that you need 28960, 28500 amd 28510 
> 
> 
> ----------------------------------
> Waiting on the pier 'till Charon comes.... 
> -----Original Message-----
> From: theo [mailto:theo at dsl-only.net] 
> Sent: Sunday, April 04, 2004 2:19 PM
> To: cod at icculus.org
> Subject: RE: [cod] More Browser List pains
> 
> I need to get confirmation with my network admin.
> Please tell me all the ports needed. 
> I run game on UDP 20110 and it has been too long since I requested the
> others for me to remember. There are master server ports etc.
> 
> Also, I checked with several others in Portland, 1 on ATT cable and 1 on
> Verizon DSL and neither of them could see my server on in-game browser.
> Thanks.
> 
> -----Original Message-----
> From: Bryan Kuhn [mailto:bryan at infinityward.com]
> Sent: Friday, April 02, 2004 11:59 AM
> To: cod at icculus.org
> Subject: Re: [cod] More Browser List pains
> 
> I haven't seen any proof this is the case. I'm trying to find info on it. If
> anyone has helpful info like packet captures I'm all ears.
> 
> Friday, April 2, 2004, 11:43:23 AM, you wrote:
> 
>>I dont understand how packet loss information results in the 
>>incomplete server list - at least in the way we have seen it. If it 
>>was generalized packet loss - meaning the entire list coming from the 
>>master server to my pc is suffering from packet loss, than the missing 
>>servers would be random on every refresh, no? How is it that packet 
>>loss always seems to result in certain servers not being listed?
> 
> 
> 
>>>You're right.  I kept the email I got from 
>>>codquestions at infinityward.com and they stated " It's a packet loss 
>>>issue and since its all udp traffic it doesn't know. In 1.4 the 
>>>client is going to do some caching of the servers."
>>>I am not sure what caching the server list on the client will do.
>>>If they
>>>don't get the correct list it will still be useless.
>>>
>>>John Kennington
>>>Assistant Director - Operations
>>>BuzzCard Center
>>>Georgia Institute of Technology
>>>350 Ferst Dr. NW
>>>Houston Bookstore Mall
>>>Atlanta, GA  30332
>>>404-385-2961
>>>678-283-3385 Cell
>>>404-894-2049 FAX
>>>http://www.buzzcard.gatech.edu/
>>>BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>>>
>>>-----Original Message-----
>>>From: Bryan Kuhn [mailto:bryan at infinityward.com]
>>>Sent: Friday, April 02, 2004 2:25 PM
>>>To: cod at icculus.org
>>>Subject: Re: [cod] More Browser List pains
>>>
>>>It doesn't fragment packets, it just sends about 30 separate packets 
>>>so you might happen to miss one.
>>>
>>>Friday, April 2, 2004, 11:21:37 AM, you wrote:
>>>
>>>>It is probably because the Master Server sends fragmented packets 
>>>>and your firewall blocks them and times out downloading the list.  
>>>>IW has stated
>>>
>>>that
>>>
>>>>this will be fixed in 1.4 which will be released sometime between 
>>>>now and the next millennium.
>>>
>>>>John Kennington
>>>>Assistant Director - Operations
>>>>BuzzCard Center
>>>>Georgia Institute of Technology
>>>>350 Ferst Dr. NW
>>>>Houston Bookstore Mall
>>>>Atlanta, GA  30332
>>>>404-385-2961
>>>>678-283-3385 Cell
>>>>404-894-2049 FAX
>>>>http://www.buzzcard.gatech.edu/
>>>>BuzzCard FAQs:  http://www.buzzcard.gatech.edu/faqs/index.htm
>>>>-----Original Message-----
>>>>From: theo [mailto:theo at dsl-only.net]
>>>>Sent: Friday, April 02, 2004 2:16 PM
>>>>To: cod at icculus.org
>>>>Subject: RE: [cod] More Browser List pains
>>>
>>>>http://63.105.18.229/images/cod.JPG
>>>
>>>>Bah! I know most 'serious' players use ASE or GS, but there are 
>>>>thousands of others that don't, like me :) Besides, it *should be 
>>>>there, so I want to figure out why its not.
>>>
>>>>kp
>>>
>>>>-----Original Message-----
>>>>From: Bryan Kuhn [mailto:bryan at infinityward.com]
>>>>Sent: Friday, April 02, 2004 10:53 AM
>>>>To: cod at icculus.org
>>>>Subject: Re: [cod] More Browser List pains
>>>
>>>>shows for me
>>>>http://inherent.infinityward.com/files/shot0001.jpg
>>>
>>>
>>>>Friday, April 2, 2004, 10:41:31 AM, you wrote:
>>>>
>>>>>Locally there is nothing to stop it, there is only the most
>>>>
>>>>rudimentary
>>>>
>>>>>of firewalls. The network admin said he can help me on Monday 
>>>>>though
>>>>
>>>>he
>>>>
>>>>>has made no changes to the firewall policy. He will see if there 
>>>>>are
>>>>
>>>>any
>>>>
>>>>>packets being dropped. This is from the availability page:
>>>>>
>>>>
> http://inherent.infinityward.com/index.php?ip=216.183.109.45&port=20110
> 
>>>>>If this server is showing in anyone else's list I'd like to know.
>>>>>The
>>>>>server name is 'Linux-fixed PDX.LLC'
>>>
>>>>>kp
>>>
>>>>>-----Original Message-----
>>>>>From: Bryan Kuhn [mailto:bryan at infinityward.com]
>>>>>Sent: Thursday, April 01, 2004 11:47 PM
>>>>>To: cod at icculus.org
>>>>>Subject: Re: [cod] More Browser List pains
>>>
>>>>>There are no know listing bugs, and you no longer have to shut your 
>>>>>server down for awhile with 1.3. Do you have firewall logs?
>>>
>>>>>Thursday, April 1, 2004, 11:29:57 PM, you wrote:
>>>>>
>>>>>>I have no browser list either. What a load of crap. I'm glad there 
>>>>>>is
>>>>>
>>>>>a
>>>>>
>>>>>>Linux server, but this is almost more trouble than its worth. It 
>>>>>>was never a problem. All necessary ports are open. Stopped my 
>>>>>>server for four hours and restarted. IP=216.183.109.45:20110 I'm 
>>>>>>about ready to just close down the damn thing. That whole problem 
>>>>>>with the weapons
>>>>>
>>>>>was
>>>>>
>>>>>>a total joke, how much testing was done there? I'm sorry, but
>>>>>
>>>>>validation
>>>>>
>>>>>>is where it's at and that was a joke. Bryan and all, I applaud 
>>>>>>your efforts, really- but how much work do we need to do?
>>>>>>kp
>>>
>>>
>>>
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>>>
> 
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