[cod] pak sum/name mismatch
David A. Fuess
david at fuess.net
Tue Dec 23 09:47:49 EST 2003
Thanks James. You also answered the other question: "Until IW/activsion
lets us run more then one mod we have to combined our own mods ourselves."
is the answer to why ANY two mods present in the server results in the "pak
sum/name mismatch" error! I sure hope the next patch comes soon, I miss
being able to play BEL!
At 09:14 AM 12/23/2003 -0500, you wrote:
>Team balance is very easily added to any mod. You just can't turn it on or
>off.
>
>To add team balance to any mod:
>
>1) 1st always make a backup of the mod your going to mod
>2) open pk3 with winzip and follow map -> MP -> gametypes
>3) You should see all the game types listed as gsc files
>4) open each game type and took around line 262 depending on what they have
>done before this mod.
>It should look like this:
>
>******************************************** start*******
> switch(response)
> {
> case "allies":
> case "axis":
>******************************************** END *********
>
>Change it to this:
>
>****************************************** START **************
> switch(response)
> {
> case "allies":
> if(response == "allies")
> {
> response = "autoassign";
> player iprintln("To keep teams balanced, you
>have been Auto-Assigned.");
> }
>
> case "axis":
> if(response == "axis")
> {
> response = "autoassign";
> player iprintln("To keep teams balanced, you
>have been Auto-Assigned.");
> }
>******************************** end *******************************
>
>That's it, save the file; it should prompt you to save changes in the
>compressed file.
>
>You need to do this for every game type you wish to use autoballance and
>your other mod.
>
>These changes are from mpowells autoballance mod. Until IW/activsion lets us
>run more then one mod we have to combined our own mods ourselves.
>
>Hope this helps
>Jim Landi
>Rudedog
>Owner CoDadmin.com and MOHadmin.com
>
>
>
>
>
>
>
>
>-----Original Message-----
>From: David A. Fuess [mailto:david at fuess.net]
>Sent: Tuesday, December 23, 2003 8:55 AM
>To: cod at icculus.org
>Subject: Re: [cod] pak sum/name mismatch
>
>While I don't doubt that the two mods may be incompatible together because
>they do indeed contain one file in common, neither works alone either. I
>have checked the other mods in the system (nade cooking and hlcrcon) and
>neither posses the sd.gsc file that is common to the other two mods.
>Unfortunately for us, we really do want the team balance and teamspec lock
>that these two mods provide. Is there a solution that provides these
>capabilities in a compatible mod? Perhaps Activision should provide these
>functions in a future release because they are both central to setting up a
>server for fair competition.
>
>- Dave
>
>At 09:18 PM 12/22/2003 -0800, you wrote:
> >The pk3 files are not server specific. So your Windows but Linux
> >arguement is invalid. As for why you get the mismatches, I don't know
> >exactly why. Maybe the server altered the mods and your version
> >conflicts? Maybe the two mods are not compatible with each other? I have
> >seen many times where servers put two mods together that are NOT
> >compatible. One basically overwrites the other and the other doesn't
> >work. Those two pak files aren't compatible. If you open them up, you
> >will see that they both contain the same files. You have to choose one
> >over the other.
> >
> >______________________________
> >- Boco
> >
> >
> >
> >David A. Fuess wrote:
> >
> >>In installed a couple of MODS to control team balancing and specing
> >>
> >>z1944_TeamBalance.pk3 and zzz_cal.pk3
> >>
> >>Now, when they are present either separately or together I get "pak
> >>sum/name mismatch" when I attempt to connect. Has anyone else excountered
> >>this error? How does one deal with it? (I have suspected that the mod
> >>files are Windows but my game server is Linux ... )
> >>
> >>Thanks,
> >>Dave
> >>
> >
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