[bf1942] BF2 linux server at launch

Neal Clayton xayd at vae-victus.org
Wed May 4 05:32:45 EDT 2005


Works in theory, sometimes in practice, but at the price of latency ;).

Latency MMO players will tolerate, but FPS players will not.

Michael Ressen wrote:

>On Tue, 2005-05-03 at 21:43, Lance Woollett wrote:
>  
>
>>/sv_picky_bastard 1
>>
>>perhaps except the clients wouldn't have a hope in hell of coping with
>>all that unles you plan on given em supercomputers :P
>>    
>>
>
>Instanced seamless zones :)
>
>Works for MMO's.  
>
>  
>
>>>...which makes my point for SPARC as we can run 8-way and 16-way 64-bit
>>>servers with CPU caches larger than Rhode Island, and support 1000
>>>players.   If the engine could scale - tell me that wouldn't be the
>>>coolest thing to play on!
>>>
>>>/BA
>>>      
>>>




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