[bf1942] BF2 linux server at launch

James Gurney james at globalmegacorp.org
Tue May 3 20:07:38 EDT 2005


Erm, "not that bad" translates to "not even slightly fast enough for a 
realtime gaming engine".

We've had this conversation before. Multi-threading on SMP could 
theoretically add some performance gain, but the gain is most likely 
going to be offset by the latency - to the point where it's probably not 
worth the effort. That's between two (or more) CPUs on the same board.. 
once you start talking about clustering, you're talking network latency, 
which is in the order of thousands (if not hundreds of thousands) of 
times slower than latency between processors. It's completely 
unrealistic. Some apps are great for parallelisation. This isn't one of 
them.

James



On 5/3/2005 3:37 PM, Aubrey King wrote:
> 
> Openmosix latency is not that bad, actually.  It's not like HACMP or 
> such. Of course, I've never done distance yet, but I could put all my 
> old beaters together at one location to make good use.
> 
> Aubrey King
> Systems Administrator II
> IP Systems Engineering
> Global Crossing, Ltd.
> 
> On Tue, 3 May 2005, Steven Hartland wrote:
> 
>> Cool yes and totally crap for game servers the latency is just too high.
>>
>>   Steve / K
>> ----- Original Message ----- From: "Aubrey King" <aking at gblx.net>
>>
>>>
>>> Here's a question.. will the server fork off children so that we can 
>>> make use of technologies like openmosix?  As a gentoo guy, you should 
>>> see the incredible greatness that would acchieve. ;)  60 processors 
>>> are better than 2, imo.
>>
>>
>>
>>
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