[bf1942] BF2 linux server at launch
Michael Ressen
netadmin at michiganburbs.com
Tue May 3 21:38:38 EDT 2005
On Tue, 2005-05-03 at 19:07, James Gurney wrote:
> Erm, "not that bad" translates to "not even slightly fast enough for a
> realtime gaming engine".
>
> We've had this conversation before. Multi-threading on SMP could
> theoretically add some performance gain, but the gain is most likely
> going to be offset by the latency - to the point where it's probably not
> worth the effort. That's between two (or more) CPUs on the same board..
> once you start talking about clustering, you're talking network latency,
> which is in the order of thousands (if not hundreds of thousands) of
> times slower than latency between processors. It's completely
> unrealistic. Some apps are great for parallelisation. This isn't one of
> them.
>
> James
>
...which makes my point for SPARC as we can run 8-way and 16-way 64-bit
servers with CPU caches larger than Rhode Island, and support 1000
players. If the engine could scale - tell me that wouldn't be the
coolest thing to play on!
/BA
>
>
> On 5/3/2005 3:37 PM, Aubrey King wrote:
> >
> > Openmosix latency is not that bad, actually. It's not like HACMP or
> > such. Of course, I've never done distance yet, but I could put all my
> > old beaters together at one location to make good use.
> >
> > Aubrey King
> > Systems Administrator II
> > IP Systems Engineering
> > Global Crossing, Ltd.
> >
> > On Tue, 3 May 2005, Steven Hartland wrote:
> >
> >> Cool yes and totally crap for game servers the latency is just too high.
> >>
> >> Steve / K
> >> ----- Original Message ----- From: "Aubrey King" <aking at gblx.net>
> >>
> >>>
> >>> Here's a question.. will the server fork off children so that we can
> >>> make use of technologies like openmosix? As a gentoo guy, you should
> >>> see the incredible greatness that would acchieve. ;) 60 processors
> >>> are better than 2, imo.
> >>
> >>
> >>
> >>
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>
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