[bf1942] Something that has come up with server settings, and a reccomendation..

Markus Thurlin thurlin at algonet.se
Thu Mar 10 14:33:46 EST 2005

Playing without timelimit? Why would anyone ever do that?
Then I understand why BF42 is dead in the US :)

In the european scene we always play with timelimit, and the scene is very
much alive.

----- Original Message ----- 
From: "Neal Clayton" <xayd at vae-victus.org>
To: <bf1942 at icculus.org>
Sent: Thursday, March 10, 2005 4:54 PM
Subject: Re: [bf1942] Something that has come up with server settings, and a

> It doesn't matter whether you can tell the difference or not.
> There isn't an admin present in every match, and regardless of whether
> there were or not players should not have to constantly check server
> settings to make sure they're not being changed.
> Emailing a league admin with no proof that settings were altered mid
> match makes no difference if there is no proof,  and without the server
> notifying everyone that something has been changed, there is no proof.
> Markus, you're wrong, your scenario doesn't account for systems in which
> there is no time limit, and most league matches do not have time
> limits.  If there's no clock, there's nothing to compare the spawn delay
> And as far as being a "newb" team, I don't believe the team I played for
> ever lost to yours.  Check the username on my email address.  Not only
> that but I've also admin'd a league when my brother and I ran the NBFL,
> you however have not.  We've all played just as long as you have, and
> the only reason this has recently come up is probably just blind luck,
> due to the fact that no one thought of abusing it before.  Or, perhaps
> more likely, when it was abused there was no indication of its being
> abused from the server so the person on the receiving end of server
> settings abuse simply didn't notice it.  I've also read and participated
> on this list alot longer than you have, going back to the old and now
> non-existant forum for the bf'42 linux server on icculus.org, so I don't
> need you to tell me what Dice does and does not do.  I don't expect this
> to be changed in a patch for bf'42, bf'42 is a dead game competitively,
> however it does need to be addressed for BF2 and the Dice employees who
> do read this list have been pretty good about fixing problems that arose
> with the server in the past.  This is a server issue, as much as a
> gameplay issue.
> g00d wrote:
> > If your not a "newb" team you can tell the difference when the spawn
> > time or FF damage or anything else that would cause you to lose a
> > match is "changed" by the other team.  My team has been playing the
> > game competitively since the 1.1 and have never had a problem. Not to
> > mention you posting to this list is not going to have anything
> > changed. DICE stopped adding changes to this game a long time ago.. If
> > you have issues with the other team email the league admins.
> >
> > -g00d
> > www.BuckTooF.Net
> >
> >
> > Albert Einstein wrote:
> >
> >> On Wed, 09 Mar 2005 22:27:09 +0100, Markus Thurlin
> >> <thurlin at algonet.se>  wrote:
> >>
> >>> If something doesnt add up, you know somebody has changed the
> >>
> >>
> >>
> >> Sorry, this is BS. Do you really expect people to sit there and
> >> observe  the spawn waves while it would be a no-brainer for the
> >> server programmer  to show the log on the screen? Also it doesn't
> >> solve the FF problem.  Settings changable on-the-fly are basically
> >> good, but not without a clear  notice for the players.
> >>
> >> (not quite) Albert Einstein
> >
> >
> >

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