[bf1942] Sorting out the lag-issue

Nigel Smart nigel.smart at tranceairwaves.com
Wed Jun 29 20:42:20 EDT 2005

Those windows or linux servers steve ?
----- Original Message ----- 
From: "Steven Hartland" <killing at multiplay.co.uk>
To: <bf1942 at icculus.org>
Sent: Thursday, June 30, 2005 1:29 AM
Subject: Re: RE: [bf1942] Sorting out the lag-issue

> Sorry I dont believe it we have over 90 bf servers running now and a
> 2.8 can only just cope with a 32 player if u dont believe me just look
> at the graphs:
> Dual 2.8 Xeon ( per CPU graph )
> http://gaming.multiplay.co.uk/stats/server_4549_hour.png
> Dual 248 Opteron ( per CPU graph )
> http://gaming.multiplay.co.uk/stats/server_2725_hour.png
> Both machines have identical installs with the exception of the
> hardware.
>    Steve / K
> ----- Original Message ----- 
> From: "Thong Tong" <theman1971 at hotmail.com>
>>I beg to differ.  I am running a 64-player demo server full 24/7 my Dual 
>>Xeon 2.8, 1GB ram Win2003 without any lag.  That's not the only server 
>>that's on there, I also have a 32-player retail server on the same box. 
>>Full now and then.  I experience no lag in-game when both are full.  The 
>>only issue I had was the dang crashing every 6 hours with the retail 
>>server. The Demo server is rock solid.  In addition to the 64 and 32 
>>player servers, it's also serving up TS, FTP, and a 24-player CS server. 
>>No lag what-so-ever in the 64-player server.
>> Also, I'm running another 64-player retail server on a P4 2.8Ghz, 512Mb 
>> ram without any lag.  Same problem with the crashing every 6 hours 
>> though.
>> So whoever can't run a 64-player server on a dual xeon should really 
>> investigate the box and it's configuration bc it is possible.
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