[bf1942] Sorting out the lag-issue
theman1971 at hotmail.com
Wed Jun 29 20:14:14 EDT 2005
I beg to differ. I am running a 64-player demo server full 24/7 my Dual
Xeon 2.8, 1GB ram Win2003 without any lag. That's not the only server
that's on there, I also have a 32-player retail server on the same box.
Full now and then. I experience no lag in-game when both are full. The
only issue I had was the dang crashing every 6 hours with the retail server.
The Demo server is rock solid. In addition to the 64 and 32 player
servers, it's also serving up TS, FTP, and a 24-player CS server. No lag
what-so-ever in the 64-player server.
Also, I'm running another 64-player retail server on a P4 2.8Ghz, 512Mb ram
without any lag. Same problem with the crashing every 6 hours though.
So whoever can't run a 64-player server on a dual xeon should really
investigate the box and it's configuration bc it is possible.
>From: "Steven Hartland" <killing at multiplay.co.uk>
>Reply-To: bf1942 at icculus.org
>To: <bf1942 at icculus.org>
>Subject: Re: RE: [bf1942] Sorting out the lag-issue
>Date: Thu, 30 Jun 2005 01:03:53 +0100
>You wont run a 64 player server on a 2.8 Xeon without lag.
>You need a much quicker machine, Opteron 248 is about right.
>A 2.8 Xeon will just run a 32 player without lag, where as an
>Opteron 248 with run a 64 player.
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