[bf1942] Sorting out the lag-issue
Paul Bowsher
paul.bowsher at gmail.com
Wed Jun 29 08:02:44 EDT 2005
We were until we disabled VoIP. Only disabled it yesterday/last night,
but the problems APPEAR to have gone
On 6/29/05, Andre Schackt <anschack at broadpark.no> wrote:
> Good tip, we'll surely try disabling comm to see if any improvements.
>
> In my first post I failed to mention everything about our own servers: they are unranked at the moment, and if someone wondered: running the 64-bit version. PB is on, and VoIP is on.
>
> Have people (who's experiencing this lag) tried disabling PB and noticed improvements? And anyone else tried Steven's suggestion with the VoIP and seen improvements?
>
> Steven: if I understand you correctly: you're not seeing these issues at all?
>
>
> brgds
> Sussidal @ Battlefield.no
>
>
> ----- Original Message -----
> From: Steven Hartland <killing at multiplay.co.uk>
> Date: Wednesday, June 29, 2005 1:06 pm
> Subject: Re: [bf1942] Sorting out the lag-issue
>
> > Opterons deal with this much better than Xeons a 248 will easily do
> > a 64 player server
> > where a Xeon 2.8 will struggle with a 32.
> >
> > Also for large servers the client is often the problem. BF2 is a
> > bandwidth hog in a major
> > way. Often disabling comms on the client for large servers will
> > eliminate virtually all
> > lag.
> >
> > Steve / K
>
>
>
--
Paul Bowsher
IT Systems Developer
Simply Stuck Ltd
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