[bf1942] Sorting out the lag-issue

Paul Bowsher paul.bowsher at gmail.com
Wed Jun 29 08:02:44 EDT 2005


We were until we disabled VoIP. Only disabled it yesterday/last night,
but the problems APPEAR to have gone

On 6/29/05, Andre Schackt <anschack at broadpark.no> wrote:
> Good tip, we'll surely try disabling comm to see if any improvements.
> 
> In my first post I failed to mention everything about our own servers: they are unranked at the moment, and if someone wondered: running the 64-bit version. PB is on, and VoIP is on.
> 
> Have people (who's experiencing this lag) tried disabling PB and noticed improvements?  And anyone else tried Steven's suggestion with the VoIP and seen improvements?
> 
> Steven: if I understand you correctly: you're not seeing these issues at all?
> 
> 
> brgds
> Sussidal @ Battlefield.no
> 
> 
> ----- Original Message -----
> From: Steven Hartland <killing at multiplay.co.uk>
> Date: Wednesday, June 29, 2005 1:06 pm
> Subject: Re: [bf1942] Sorting out the lag-issue
> 
> > Opterons deal with this much better than Xeons a 248 will easily do
> > a 64 player server
> > where a Xeon 2.8 will struggle with a 32.
> >
> > Also for large servers the client is often the problem. BF2 is a
> > bandwidth hog in a major
> > way. Often disabling comms on the client for large servers will
> > eliminate virtually all
> > lag.
> >
> >    Steve / K
> 
> 
> 


-- 
Paul Bowsher
IT Systems Developer
Simply Stuck Ltd



More information about the Bf1942 mailing list