[bf1942] Disconnecting after every round

Andrew Iain Burnes andrew.burnes at gmail.com
Sat Jun 25 20:43:31 EDT 2005

[EA]Die Fledermaus = Ben Smith, Assistant Producer, Battlefield 2. 

At least he knows what he's talking about.

-----Original Message-----
From: Nigel Smart [mailto:nigel.smart at tranceairwaves.com] 
Sent: 26 June 2005 02:16
To: bf1942 at icculus.org
Subject: Re: [bf1942] Disconnecting after every round

Well after a shit load of waiting and alot of unanswered PM's on a certain
forum, i managed to get the attention of some1 at EA, and here's the latest
on the new version that we all thought worked fine .. or at least it did
until these guys got hold of it.

The version of the server that was delivered actually had some performance
issues that prevent us from releasing it. We're still investigating.

-ben aka [EA]Die Fledermaus

So there we go, now we'll be waiting god knows how long , just aswell that
temp fix was posted.

----- Original Message -----
From: "Mike Miller" <daitengu at 151hosting.com>
To: <bf1942 at icculus.org>
Sent: Saturday, June 25, 2005 11:59 PM
Subject: Re: [bf1942] Disconnecting after every round

> On Sat, 25 Jun 2005 14:36:18 -0500, Evan Bills <evanbills at gmail.com> 
> wrote:
>> 'eXhumed' herer goes:
>> 1/ You will need shell access to the server.
>> 2/ Edit /<BF2 dir>/python/bf2/stats/endofround.py , with 'vi' or similar
>> 3/ Stick a # in front of "host.gl_sendEndOfRoundData(dataString)"
>> 4/ Restart - Tada!
>> This really does work, the only side effects is the stats shown whilst
>> the map loads will be missing. Not ideal, but Im sure you will all
>> agree, definately worth it Wink Happy serving.
> I don't think this would work for ranked linux servers, as then none of 
> the players stats would be sent to the main BFHQ servers.
> However I think it's perfectly acceptable for us unranked servers :)
> -- 
> Mike "DaiTengu" Miller
> 151 Hosting
> http://www.151hosting.com
> Operations Director
> United Admins
> http://www.unitedadmins.com
> http://www.daitengu.com

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