[bf1942] Disconnecting after every round

David Stevens dave at netdefense.ca
Thu Jun 23 22:30:04 EDT 2005


"They are not getting sued for releasing a non working product."
Boy, would THAT be something to get started.  Gaming companies "All of the
sudden" not producing crap.. hmmm.

Any lawyers here?

"I rather have to upgrade the server
5 times within an hour, than wait a day or two for a couple of lousy
betatesters to approve of the code for a simple hot fix."

Roger THAT!

Now, I am not knocking you Andreas.  I am amazed by anyone admitting any
fault. I know what kind of pressure that the publisher puts on you folks,
and its amazing that we have a product that installs, let alone plays.

I am continuously irritated by EA's "Soon", and the constant
over-promise/under-deliver.

As far as the Opteron goes, it makes sense to me that a Pentium class would
work better than an AMD class because of the math coprocessor effency. (as
the server portion uses number crunching more than the client)

-----Original Message-----
From: kama [mailto:kama at pvp.se] 
Sent: Thursday, June 23, 2005 3:18 PM
To: bf1942 at icculus.org
Subject: Re: [bf1942] Disconnecting after every round


If this where a normal update I would agree. But not a fix. Apperently it
is working as it should on the test bed and probably have for quite some
time.

Lets have a look at valve. They made a update release and there where
reports of a problem and valve released a fix within an hour or two.

Also this is only a game. Its not like its a mail server farm for a large
ISP where the product they offer needs to be working for 99.999% for each
release. They are not getting sued for releasing a non working product.

I also believe that a more direct approach to the development team is much
more productive way to solve problems. I rather have to upgrade the server
5 times within an hour, than wait a day or two for a couple of lousy
betatesters to approve of the code for a simple hot fix.

/Bjorn

On Thu, 23 Jun 2005, Luke wrote:

> I was poking fun earlier, but seriously - these things have to go through
> the QA and Publishing process. 24 hours would be a good benchmark for most
> companies. Hey, we all 'assume' this fix is in fact a fix. But, as most of
> us in the development world know all to well - sometimes what you think is
> a fix is not - or it fixes one issue and creates two new ones. Thats why
> good companies have QA proceses. It's just common sense - even with
> thebest developers in the world. QA is essential.
>
> Hopefully, EA will put this on the fast track and get it to us tomorrow.
> Any later than that and they are being sloppy and irresponsible (which is
> honestly what I expect).
>
> Luke
>
> kama said:
> >
> > That kind of crappy... A hotfix like this should be out within 10
minutes
> > after the problem have been found and a fix have been implemented.
> >
> > Gah, sometimes I really like how valve and steam is working.
> >
> > /Bjorn
> >
> > On Thu, 23 Jun 2005, Rene Belloq wrote:
> >
> >> Well, as Luke poked fun at, even though the developer believes this to
> >> be
> >> the best course of action, EA will certainly need to check it out
before
> >> posting it. Then probably work up the communication to put on the BF2
> >> webpage. I'd think it'll take at least 24 hours... For a big company, I
> >> think that's realistic. Unfortunate, but realistic nonetheless.
> >>
> >> >From: "Nigel Smart" <nigel.smart at tranceairwaves.com>
> >> >Reply-To: bf1942 at icculus.org
> >> >To: <bf1942 at icculus.org>
> >> >Subject: Re: [bf1942] Disconnecting after every round
> >> >Date: Thu, 23 Jun 2005 21:10:03 +0100
> >> >
> >> >Doesnt seem to be out yet, lord only why its taking so long for EA to
> >> put a
> >> >file on an FTP server. :(
> >> >
> >>
> >> _________________________________________________________________
> >> Don't just search. Find. Check out the new MSN Search!
> >> http://search.msn.click-url.com/go/onm00200636ave/direct/01/
> >>
> >
>
>
> --
> Blessed are the geeks: for they shall inherit the earth.
>




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